Or at least optimizing the rogue for combat?It seems to me if you want to be a rogue that's more focused on combat than skills, you spend most of your levels on the fighter class.
Or at least optimizing the rogue for combat?It seems to me if you want to be a rogue that's more focused on combat than skills, you spend most of your levels on the fighter class.
You will not find a rule listing everything you cannot do on someone else's turn. That list would be too long.Both right and wrong. You can talk. But enemies will hear it too.
The kensai get to chose two weapons. These weapon become dexterity based weapons for the kensai. (XGTE)
Surprise round, being unseen etc that it everything that come with a stealthy killing attempt.
Again, advantage is assumed. Surprise round, not being seen etc... That can well happen. And the enemy could have drunk a potion of haste as well adding 46 dmg.
Do the math, it is entirely possible. Not against a barb or a heavy armor wearer. But anything on D8 is about to be toast if they don't take toughness feat and do not maximize constitution...
I am still searching for the rule that prevents verbal interaction after being attacked a first time. Could you please point it to me so that I can adjust my ruling accordingly?
The only room that's white is yours.
When you've seen GWM give a character +50 damage in actual real play, you'll pull the plug on it too, like I did.
We are all refering to the same rule as I see it. We only intrepret it differently.What you will find during the section on combat and actions etc under other actions on your turn is...
"You can communicate however you are able, through brief utterances and gestures, as you take your turn."
I think its also repeated or referenced in the interaction chart - also during "your" turn.
If you see a rule saying you can in combat communicate during someone else's turn... By alk means show it.
The only way I've seen those feats used successfully to get a large amount of consistent extra damage is with the cooperation of one or more additional party members.Yeah, for all the white room rage over the 5/10 feats when i solve that equation and compare to actual play the gains are rather minimal and circumstantial. You need a good hit probability to break even, very good if your base damage is high and i often wonder after they also minmax the base damage how often the gains are seen in play.
Are you sure that the two-handed sword is a legal choice for this? I didn't think they could choose weapons with the Heavy property.The kensai get to chose two weapons. These weapon become dexterity based weapons for the kensai. (XGTE)
I think that being in a surprise round only grants advantage if you're an assassin. You're using a melee weapon, so being unseen isn't really an option without a spell or other effect that allows you to hide in plain sight like invisibility.Surprise round, being unseen etc that it everything that come with a stealthy killing attempt.
Communicating is stated as an option that you can do on your turn.I am still searching for the rule that prevents verbal interaction after being attacked a first time. Could you please point it to me so that I can adjust my ruling accordingly?
I an not sure how there is a different interpretation of "as you take your turn."We are all refering to the same rule as I see it. We only intrepret it differently.
Would a call for help count? I would certainly allow it after the first attack.
Also, you assume that the poor player lost initiative. He won it but he's on the surprise round. He can't take any action until his turn is done. He could however, use a reaction after his turn and it would be during the "non assassin''s phase whom is trying to assassinate him through a serie of attack.
A scream isn't much.
But since we are obviously talking about rule interpretation, I'll just get away from this topic.
It's like the cherry atop the sundae of murder. Sure, there's crunching and squelching and blood everywhere, but without the screaming, it's just not the same.Why is the scream while being hacked apart important?
Kensai can't chose a weapon with the heavy property for their kensai weapon, GWM only works with heavy weapons for the -5/+10. Believe me, I was hoping to use kensai as a pseudo-avenger, but it doesn't work.The kensai get to chose two weapons. These weapon become dexterity based weapons for the kensai. (XGTE)
You know taking the Psychopath flaw is just pure powergaming, right?It's like the cherry atop the sundae of murder. Sure, there's crunching and squelching and blood everywhere, but without the screaming, it's just not the same.