robus
Lowcountry Low Roller
I wish I knew. I've got my first 5e group up to level 7, and already I'm starting to dread combat.
I switched to Mearlsian Initiative, and my guys like it. However, combat in D&D just seems to drag so much. I mean, the rest of the game is fine, a couple rolls, make a check, move on...but then combat starts and everything slows down.
I've switched to using the average damage values for the monsters just to keep things moving. And you also have to keep thinking about why the fight is continuing. If the players are easily beating the monsters (and there's no backup) you can call it early and ask them how they want to finish it up? Prisoners? Pile of bodies? If the monsters are getting beaten then why are they still fighting? There better be something worth fighting for! The combat must be happening for a reason or else, yeah, it's a slog.