Lanefan
Victoria Rules
How do you determine sequence or timing in a system like this, on those occasions* when it's necessary to do so?People stuck in d&d become too fixated on initiative imo. Especially dex based, as there are many more factors that play into your ability to react quickly than physical speed.
I've been running Dungeon World for a while now, which has no initiative. At first I was really unclear how the system would function, but it works pretty much like it would even if it had a system, but without the book keeping.
You ask each of the chaeacters what they're doing, roll up results and determine the responses. In principle, a character in DW could act twice when others act once, but I found in practice people don't do that. Even if you just allowed all characters a single normal turn of actions, you can still avoid using initiative. In DW, the only time it clicks with characters that theyre in combat is that theyve lost hit points. I like it that way.
* - such as, does a binding or incapacitating spell resolve before or after that spell's target shoots its bow at me; or does my mighty killing blow take the orc's head off before or after it's had its attack for this round; or do I get behind cover before or after the volley of arrows comes in; or did Han really shoot first?
Or is it just a matter of whoever talks the first/fastest gets to act first? Or does everything happensimultaneously no matter what?
Locked-in turn-based initiative is not necessary, but some sort of randomized sequencing sometimes is.
Lanefan