dave2008
Legend
Hello All:
Many moons ago I posted some ramblings for creating epic characters in 5e: 5e Epic Character Updates
Well I am going to spend time this summer adding some meat to the bones I previously excavated. However, one of the questions I am running into is: How much should "epic" rules diverge from the standard rules?
I've been looking over my D&D "Player's Guide to Immortals" and "DM's Guide to Immortals." There are lot of interesting ideas in there, but it really diverges from the BECM version of D&D quite a bit. I like the idea that epic rules should change the game in some way, it should feel different; but, I am loathe to go whole hog and completely change the game. To be clear, I am looking to make rules for characters to become demigods / gods - not simply higher level (no 21-30 levels). So what do think? Should I:
1) Start fresh! Out with the old, and in with the new - let the Immortals Guides point you to the path of salvation.
2) Keep as much as possible, but a few tweaks to make the game feel different - we're playing gods after all!
3) Hogwash - just add 10 more levels!
UPDATE: Here is my first attempt at an outline / Table of Contents. This will obviously change as I get to writing things, but I thought I would throw it out there to get some thoughts before I jump in.
UPDATE 2: I have added a DM's Guide ToC / Outline as well.
Immortal Player's Guider ToC / Outline:

Immortal DM's Guider ToC / Outline:

Many moons ago I posted some ramblings for creating epic characters in 5e: 5e Epic Character Updates
Well I am going to spend time this summer adding some meat to the bones I previously excavated. However, one of the questions I am running into is: How much should "epic" rules diverge from the standard rules?
I've been looking over my D&D "Player's Guide to Immortals" and "DM's Guide to Immortals." There are lot of interesting ideas in there, but it really diverges from the BECM version of D&D quite a bit. I like the idea that epic rules should change the game in some way, it should feel different; but, I am loathe to go whole hog and completely change the game. To be clear, I am looking to make rules for characters to become demigods / gods - not simply higher level (no 21-30 levels). So what do think? Should I:
1) Start fresh! Out with the old, and in with the new - let the Immortals Guides point you to the path of salvation.
2) Keep as much as possible, but a few tweaks to make the game feel different - we're playing gods after all!
3) Hogwash - just add 10 more levels!
UPDATE: Here is my first attempt at an outline / Table of Contents. This will obviously change as I get to writing things, but I thought I would throw it out there to get some thoughts before I jump in.
UPDATE 2: I have added a DM's Guide ToC / Outline as well.
Immortal Player's Guider ToC / Outline:

Immortal DM's Guider ToC / Outline:

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