I recall when 5e first came out, some people were a bit miffed that the evoker's Potent Cantrip feature applied to only two spells in the PHB (acid splash and poison spray), neither of which is an evocation spell.
Now that the game has been out for nearly four years, I'm wondering whether people still feel that way with the benefit of actual play experience. If you've played an evoker, or seen one played, what are your thoughts? If you played it by-the-book, did you feel that the benefits of Potent Cantrip were underwhelming? And if you (or your DM) house-ruled it, what fix did you apply, and how well do you think it turned out?
Wyvern
Qualifying spell out now.
Wizard: Create Bonfire 1d8(Conjuration), Frostbite 1d6(Evocation), Infestation 1d6(Conjuration), Acid Splash 1d6(Conjuration), Toll the Dead 1d8/1d12 (Necromancy), Poison Spray 1d12(Conjuration), Thunderclap 1d6(Evocation)
Magic initiate X feat options: Word of Radiance 1d6(Evocation), Vicious Mockery 1d4(Enchantment), Sacred Flame 1d8(Evocation), Thunderclap
I feel like with the new spells and considering its not all that bad
Toll the Dead 1d8/1d12 (Necromancy) - Wisdom save - 60ft range. Best damage
Thunderclap 1d6(Evocation) - Constitution save - 5ft AoE around the caster.
(could be 96 damage at level 17+ on a
miss if completely surrounded by 8 enemies and you rolled four 6s, not that it would ever happen, average damage for missing 8 enemies is 56 though I don't know that you will ever have more than 3 regularly and that is 16 damage on miss)
Sacred Flame 1d8 (Evocation) - Dexterity save - 60ft range, "target has gains no benefit from cover" works prior to hit so it will still mean you can still target an enemy in full cover prior,
Radiant damage stops some regeneration effects -- Acquire through Magic Initiate (Cleric), low DC doesn't matter since you just want to hit them with radiant damage with 100% chance to hit.