iserith
Magic Wordsmith
This is a good example of why wanting particular outcomes for the emergent story can be problematic.
The DM sets the scene. The players do stuff. The outcome is what we all play to find out. Putting one's thumb too heavily on the scale of the outcome risks creating undesirable complications.
The DM sets the scene. The players do stuff. The outcome is what we all play to find out. Putting one's thumb too heavily on the scale of the outcome risks creating undesirable complications.