Aura of protection is only powerful if the Paladin has a high Charisma...but they need a high Strength (or Dex, though more often strength) and a high Constitution. If they are going first they won't want their Wisdom to stink (perception), and even if they don't need Dex most of the time they will need it somewhat for the ranged attack situations (and Initiative would help of course). Where are you guys finding room for a high Charisma?
Unless you guys are saying everyone takes Oath of the Ancients, which really only starts to come online (aura-wise) at level 7?
Half-elf can have 16 Str, 16 Cha, and 14 Con with standard array. 12 Wisdom, 10 Dex, 8 Int. Assuming you're trained, that's a +3 to Perception, which is fine for 1st level, no one is going to have higher than +5.
If you're going to make ranged attacks, take some throwing axes. If you're in a situation where you need to make some long range attacks, you take some shots with your bow and hope your party can pick up the slack. Your awesome saving throw bonus has to have SOME trade-offs, after all.

Or maybe you were a <shudder> Dex paladin, and you're fine.
If boosting Cha really high is super important to you, you either take a Warlock dip (probably Hexblade), or you suck it up and decide a 16 Str/Dex is good enough for your attacks. Personally, I think having a 14 in Cha is fine for a paladin, even a +2 to all saves is a hell of a class feature. The fact that they can boost along with their spellcasting is just icing.
Fundamentally, paladins aren't any more MAD challenged than most classes; they need an attack/defense stat (either Str or Dex), a spellcasting stat (Cha), and Con. Outside of fighters, barbarians, and rogues, this is true of every class.