D&D 5E ForgedAnvil D&D 5E Character Generator

In Beta 7, when you choose Genasi the subraces are Earth, Fire, Water, and Elf Weapon Training.

All of the disrupted subrace menus have been fixed in Beta 8.
Edit: Manually typing the desired subrace will work.

v2.28 Beta7 RC
I used the Reset button on the Start page and Custom page before looking for errors.

On the spellcasting page the Fighter Arcane Archer has Druidcraft selected, and while it can be changed manually, it is not reset when the Reset option is used.
View attachment 100145

With 0 for experience, but no class selected yet, the cantip area is showing two empty slots.
When I import a character from Beta6 with two cantrips, the first shows in the line above cantrip 1 and is greyed out, and the second cantrip is in slot #1.
View attachment 100144

Everything else I have noticed so far has been reported already.

This is a result of the changes made to the way racial cantrips are handled. The greyed outline is the space where racial cantrips are selected. Unfortunately, that differs from the import macro's expectations. While I'm thinking about it, I wouldn't expect the custom import sheet to grab the custom feats either. Neither of these issues are fixed at the moment, but I will notify the board when that changes.

I did not know about those two variables, so I count this as a learning opportunity. I actually have a character with Bracers of Archery and a Short bow +1, and the character has a Dexterity of 20.

=Attack6dmg&Attack6damage, result: 1d6+6
=Attack6dmg&Attack6damage+2, result: 1d68

Apparently the variable by itself gives a +# result, but a forumula just gives a # result. To correct this I replaced the & with &"+"&, but I suspect that using this without the +2 would result in 1d6++6. I use Excel 2010 if that makes any difference.

You don't carry extra d68s? Shame! Jk
Silly oversight on my part, but I also didn't have the sheet open when I sent the suggestion. Thank you for providing a corrected version for OP!

While we're are learning variables, below is a list of all variables for Attack 6. For other attacks, replace the 6 with the appropriate #. In total, there are 3,274 named variables in the worksheet for use in custom formulas. Good luck.

[TABLE="width: 314"]
[TR]
[TD]As1Attack6[/TD]
[/TR]
[TR]
[TD]Attack6ammunition[/TD]
[/TR]
[TR]
[TD]Attack6bonus[/TD]
[/TR]
[TR]
[TD]Attack6bonusA[/TD]
[/TR]
[TR]
[TD]Attack6damage[/TD]
[/TR]
[TR]
[TD]Attack6damageA[/TD]
[/TR]
[TR]
[TD]Attack6dmgdice[/TD]
[/TR]
[TR]
[TD]Attack6group[/TD]
[/TR]
[TR]
[TD]Attack6name[/TD]
[/TR]
[TR]
[TD]Attack6prof[/TD]
[/TR]
[TR]
[TD]Attack6props[/TD]
[/TR]
[TR]
[TD]Attack6propsA[/TD]
[/TR]
[TR]
[TD]Attack6propsammunition[/TD]
[/TR]
[TR]
[TD]Attack6propsdueling[/TD]
[/TR]
[TR]
[TD]Attack6propsfinesse[/TD]
[/TR]
[TR]
[TD]Attack6propsheavy[/TD]
[/TR]
[TR]
[TD]Attack6propslight[/TD]
[/TR]
[TR]
[TD]Attack6propsloading[/TD]
[/TR]
[TR]
[TD]Attack6propsmartialarts[/TD]
[/TR]
[TR]
[TD]Attack6propsproficiency[/TD]
[/TR]
[TR]
[TD]Attack6propsreach[/TD]
[/TR]
[TR]
[TD]Attack6propsspecial[/TD]
[/TR]
[TR]
[TD]Attack6propsthrown[/TD]
[/TR]
[TR]
[TD]Attack6propstwohanded[/TD]
[/TR]
[TR]
[TD]Attack6propsunderwater[/TD]
[/TR]
[TR]
[TD]Attack6propsversatile[/TD]
[/TR]
[TR]
[TD]Attack6range[/TD]
[/TR]
[TR]
[TD]Attack6Select[/TD]
[/TR]
[TR]
[TD]Attack6type[/TD]
[/TR]
[TR]
[TD]Attack6weight[/TD]
[/TR]
[TR]
[TD]CharacterSummaryAttack6[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6AmmoBonus[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Bonus[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Dueling[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Hex[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6OR[/TD]
[/TR]
[TR]
[TD]TranslationAttack6[/TD]
[/TR]
[/TABLE]
 
Last edited:

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Maybe allready adressed:

2.28 beta 7

The Devils Tongue Tiefling's Infernal Legacy description is wrong.

It is:
Infernal Legacy (Devil's Tongue)
- Know the vicious mockery cantrip yadda yadda
- Cast vicious mockery as a 2nd-level spell yadda yadda

It should be:
Devil's Tongue: You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.
 

All of the disrupted subrace menus have been fixed in Beta 8.
Edit: Manually typing the desired subrace will work.



This is a result of the changes made to the way racial cantrips are handled. The greyed outline is the space where racial cantrips are selected. Unfortunately, that differs from the import macro's expectations. While I'm thinking about it, I wouldn't expect the custom import sheet to grab the custom feats either. Neither of these issues are fixed at the moment, but I will notify the board when that changes.



You don't carry extra d68s? Shame! Jk
Silly oversight on my part, but I also didn't have the sheet open when I sent the suggestion. Thank you for providing a corrected version for OP!

While we're are learning variables, below is a list of all variables for Attack 6. For other attacks, replace the 6 with the appropriate #. In total, there are 3,274 named variables in the worksheet for use in custom formulas. Good luck.

[TABLE="width: 314"]
[TR]
[TD]As1Attack6[/TD]
[/TR]
[TR]
[TD]Attack6ammunition[/TD]
[/TR]
[TR]
[TD]Attack6bonus[/TD]
[/TR]
[TR]
[TD]Attack6bonusA[/TD]
[/TR]
[TR]
[TD]Attack6damage[/TD]
[/TR]
[TR]
[TD]Attack6damageA[/TD]
[/TR]
[TR]
[TD]Attack6dmgdice[/TD]
[/TR]
[TR]
[TD]Attack6group[/TD]
[/TR]
[TR]
[TD]Attack6name[/TD]
[/TR]
[TR]
[TD]Attack6prof[/TD]
[/TR]
[TR]
[TD]Attack6props[/TD]
[/TR]
[TR]
[TD]Attack6propsA[/TD]
[/TR]
[TR]
[TD]Attack6propsammunition[/TD]
[/TR]
[TR]
[TD]Attack6propsdueling[/TD]
[/TR]
[TR]
[TD]Attack6propsfinesse[/TD]
[/TR]
[TR]
[TD]Attack6propsheavy[/TD]
[/TR]
[TR]
[TD]Attack6propslight[/TD]
[/TR]
[TR]
[TD]Attack6propsloading[/TD]
[/TR]
[TR]
[TD]Attack6propsmartialarts[/TD]
[/TR]
[TR]
[TD]Attack6propsproficiency[/TD]
[/TR]
[TR]
[TD]Attack6propsreach[/TD]
[/TR]
[TR]
[TD]Attack6propsspecial[/TD]
[/TR]
[TR]
[TD]Attack6propsthrown[/TD]
[/TR]
[TR]
[TD]Attack6propstwohanded[/TD]
[/TR]
[TR]
[TD]Attack6propsunderwater[/TD]
[/TR]
[TR]
[TD]Attack6propsversatile[/TD]
[/TR]
[TR]
[TD]Attack6range[/TD]
[/TR]
[TR]
[TD]Attack6Select[/TD]
[/TR]
[TR]
[TD]Attack6type[/TD]
[/TR]
[TR]
[TD]Attack6weight[/TD]
[/TR]
[TR]
[TD]CharacterSummaryAttack6[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6AmmoBonus[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Bonus[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Dueling[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6Hex[/TD]
[/TR]
[TR]
[TD]StartAttacksAttack6OR[/TD]
[/TR]
[TR]
[TD]TranslationAttack6[/TD]
[/TR]
[/TABLE]

Can you add these kind of things to a How-To sheet or in Custom or DesignSpace for future releases with these variables and possible use cases?
 


Maybe allready adressed:

2.28 beta 7

The Devils Tongue Tiefling's Infernal Legacy description is wrong.

It is:
Infernal Legacy (Devil's Tongue)
- Know the vicious mockery cantrip yadda yadda
- Cast vicious mockery as a 2nd-level spell yadda yadda

It should be:
Devil's Tongue: You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.

Fixed this for all tiefling subclasses. Also fixedthe 5th level spell not displaying.


Warlock: When having only the PHB and XGE selected or just PHB, only patrons that list are fiend and Hexblade. If I turn PHB off, only Fiend shows.

If all wasn't selected, the CG was defaulting to only allowing SRD & Custom material. This has been fixed for beta 8.
 

This may be out of the scope of the current project, but are there any plans to add the options from the Wayfinder's Guide to Eberron? I know it's technically playtest material, but I thought I would ask!
 

This may be out of the scope of the current project, but are there any plans to add the options from the Wayfinder's Guide to Eberron? I know it's technically playtest material, but I thought I would ask!

When (if?) it becomes official. Not before.

edit: or the people in charge of coding decide otherwise, but until I am told otherwise my response will be ForgedAnvil's standard response (more or less).
 
Last edited:

This may be out of the scope of the current project, but are there any plans to add the options from the Wayfinder's Guide to Eberron? I know it's technically playtest material, but I thought I would ask!

When (if?) it becomes official. Not before.

Internal discussions about this are ongoing. I'd like to get it in now, but the challenge is tracking changes as they occur. It would be really easy to miss them as I expect they won't be explicitly announced.
 

When (if?) it becomes official. Not before.

edit: or the people in charge of coding decide otherwise, but until I am told otherwise my response will be ForgedAnvil's standard response (more or less).

Internal discussions about this are ongoing. I'd like to get it in now, but the challenge is tracking changes as they occur. It would be really easy to miss them as I expect they won't be explicitly announced.

The few times it was updated during the first few days, I've gotten an email notification about it. However, I also understand how much of a headache that would be!
 


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