Would a cascade of multiple pick bullets be better than one punch through? She collects multiple debris bullets drags them in orbit around the planet and sets them all to collide with the asteroid ....
I disagree. The problem here is the same one you make about -- when you shifted the frame from the road/field to the car, you DON'T shift the vector of the wind -- it remains the same. Ergo, if you go with an Earth centric reference frame, the asteroid's motion is actually comprised of it's vector and the Earth's speed vector, creating the apparent straight line movement towards Earth. If you restart the Earth, you don't change the Asteroid's original vector, you just recover the Earth's vector back to Earth. The push that was perpendicular in the Earth frame is still in the same direction, which is now diagonal to the asteroid's path. This means you're both slowing the asteroid AND pushing it to the side. At 5 minutes out, the breakpoint speed where slowing becomes more efficient than pushing it to the side is:
Would a cascade of multiple pick bullets be better than one punch through? She collects multiple debris bullets drags them in orbit around the planet and sets them all to collide with the asteroid ....
Lots of small pushes instead of one big one. That seems safer in not causing the asteroid to shatter.
But, it would still very likely be overwhelmed by the hugeness of the asteroid. I wonder - over how much area must the push be spread to stay within the strength of material of the asteroid?
Thx!
TomB
plus I have to consider how much mass is floating up in orbit and how much time it takes to scoop up. Scooping up a shredded ISS might be feasible.
It sounds like we're back to the perpendicular push per Ovinomancer's corrected math.
If she can scoop up enough material and turn it into a big mass driver(TM) mounted on the side of the asteroid, that solves the fiction vs. physics of big numbers. We could make the risk be that she has to power it, and it's gonna be close with her back to the earth as it scrapes by.
https://en.wikipedia.org/wiki/Chicxulub_impactor said:the Chicxulub asteroid, was an asteroid or other celestial body some
10 to 15 kilometres (6 to 9 mi) in diameter
https://arxiv.org/ftp/arxiv/papers/1403/1403.6391.pdf said:... the aim of this study is to estimate the most relevant features of
this one such as the size, mass and kinetic energy. We found that the
kinetic energy of the impactor is in the range from 1.3x10^24 J to
5.8x10^25 J. The mass is in the range of 1.0x10^15 kg to 4.6x10^17
kg. Finally, the diameter of the object is in the range of 10.6 km to
80.9 km.
In the second model, to calculate the kinetic energy of the impactor,
we needed crater diameter, density of the projectile, density of the
target, earth's gravity and impactor velocity. We considered the
density of the projectile as 1650 kg/m^3 for comets (Greenberg, 1998),
3400 kg/m^3 for stony asteroids (Wilkison and Robinson, 2000), and
8000 kg/m^3 iron asteroids (Hills and Goda, 1993). We took the target
density as 2460 kg/m^3, which is the modal density of the limestone of
Yucatan (Alonzo et al., 2003), and Earth's gravity as 9.80 m/s^2
(Tholen et al., 2000). Steel (1998) obtain ed an estimation of the
range of velocities for bodies that cross Earth's orbit. For asteroids
the interval is between 12.6 km/s and 40.7 km/s. This result is based
on measurements of the velocities of the asteroids that cross Earth's
orbit.
The range for comets is between 16 km/s and 73 km/s. This result is
obtained from a theoretical calculation of the expected velocity
distribution of bodies that come from the Öpik-Oort cloud.
I disagree. The problem here is the same one you make about -- when you shifted the frame from the road/field to the car, you DON'T shift the vector of the wind -- it remains the same. Ergo, if you go with an Earth centric reference frame, the asteroid's motion is actually comprised of it's vector and the Earth's speed vector, creating the apparent straight line movement towards Earth. If you restart the Earth, you don't change the Asteroid's original vector, you just recover the Earth's vector back to Earth. The push that was perpendicular in the Earth frame is still in the same direction, which is now diagonal to the asteroid's path. This means you're both slowing the asteroid AND pushing it to the side. <snip>
You don't shift the wind. Unless and until you rotate the diagram, in which case you shift the wind, but rotation doesn't work well in this case because Earth is so big and the impact point, while appearing to be in line with Earth's center in one frame isn't in another. Here's a to scale diagram showing Earth as the circle on the left of a diameter including 150km of atmo (so it rounds up to a nice 13,000km diameter) and three asteroids (20km/s, 30km/s, 50km/s) at one hour from impact. This shows the travel of Earth in that time and the travel of the asteroids in that time in both the Solar frame (Earth moving up, asteroids moving left) and the Earth frame (diagonal asteroid paths). The grey arrow is the direction of an example push so that it's apparent that the shift in frame doesn't rotate the push. As you can see, you can't just rotate the Earth frame because the asteroids aren't moving towards Earth's center but instead a point on the circumference, and that circumference is so large you can't ignore it for the purposes of the example.You certainly do shift the vector of the wind. But the main point I wanted to make is that you certainly can work in the earth's frame of reference without worrying about pseudo-forces over short time periods, and you now seem to be doing that. I think you have some assumptions hidden in your calculations, so I can't really comment on those.

You must mean angle from the vector of the asteroid's travel, because otherwise a 90 degree push would be sin(0)=0.In the earth's frame, you need some component of the push perpendicular to the asteroid's travel, but you're right that the optimal push isn't quite perpendicular. I don't have time to type out my work now, but I think the max deflection for an instantaneous impulse of magnitude dp on an asteroid of momentum p has sin(x)=dp/p, where x is the angle of the push from perpendicular to the asteroid velocity.

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