Le sigh. This fallacy again.
<rest of rant not directed at anyone in particular>
You're effectively assuming a campaign will have the same distribution as a campaign where each and every monster appears once, and that's just not true.
I acknowledge the temptation, but this really does not end up anywhere near the numbers you need to draw the conclusions you do.
Heck, I could whip up a campaign where Intelligence is, by far, the most resisted stat, and you would not be able to say there was anything wrong with that campaign whatsoever.
There simply is no correlation between the fact that X percent of Monster Manual monsters are good at Int saves, and the fact that Y percent of Joe's campaign's monsters are good at Int saves.
None.
To pull that off, you need to assign each and every monster a weight rating - how common is that monster. For instance, a Goblin is surely a much more commonly encountered monster than an Aboleth. So in a hypothetical two-monster Manual you can't just count Goblin once and Aboleth once and then claim Int saves count for 50% of monsters and Dex saves 50%, so Fireball and Feeblemind are bad spells to bring.
Sure we could then fight over those ratings, but you would at least have something resembling real statistics.
Oh, for God's sake. You make one work about a particular thing (saying that there is no conclusion yet) and someone puts itself in a pedestal and complains about it saying "this is an incomplete work". OF COURSE is incomplete.
I've said it in the very beginning. This is a
test about how much true it is,
not a conclusion. Also, if you could at least take the work of reading the post, you would
NOTICE THAT IT IS THE SAME THING I'VE SAID. That's why I've said that much of the saves are scattered or concentrated. A thing that
I've already clarified in my other comments in this very post. That's the very reason because
I've grouped the saves in clusters and I've said that most Dexterity Saving throws
are concentrated on very high CR monsters, such as legendary dragons and beholders, same as the Wisdom saves (a 32 percent of the wisdom saves -22 of the 68- alone are to avoid a specific trait: Frightful Presence, which only Legendary Dragons and the Tarrasque have.
I've also said that most Strength saves are from early common monsters, such as
wolves and beasts, creatures with low CR who also are often mounts of common creatures such as goblins and orcs and knights. And I've also said that Intelligence saves are concentrated on Psionics (mind flayers, intellect devourers and psychic oozes), with dire effects. And I also said that Constitution saving throws are commonplace and scattered over the book. I took the




ing work of GROUPING TRAITS, such as Lair Actions (sufficiently uncommon feature that only bosses will have), to know how much frequency could possibly one particular save will have.
I AM FIGHTING THE FALLACY, PAL.
But if you want to make a "more complete" work to "shut me up", there is nothing stopping you. Grab the Monster Manual. Grab the Volo's Guide to Monsters. Begin to count. Begin to separate in clusters of CR. I've done most of the job for you: you already know that a third of wisdom saves come from one particular trait that monsters above CR 13 have: Frightful Presence. You can read the post I've made to save you work. You can even might want to grab also the published adventures to know which monsters are more common, so to have a better rounded number.