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2024 would also be the 50th Anniversary -- a good time for a major release.
Yeah but "6e" doesn't have much panache.
Maybe they should call it "666e: the Game of the Beast"
2024 would also be the 50th Anniversary -- a good time for a major release.
its just been 4 years. I think they will start thinking seriously about 6e in the next couple of years, and we would see it around 2024, restoring the 10 year edition cycle.
I think it is very likely we won't even see 6E for the 50th.
I agree, but we might see something major for the 50th. Some cleaning up the rules maybe?
Yeah but "6e" doesn't have much panache.
Maybe they should call it "666e: the Game of the Beast"
Probably not: they'll definitely do something for a 50th anniversary, but nothing says it has to involve redoing any rules to sell well.
I wasn't trying to equate changing rules = more sales, I was suggesting they might use the 50th as an excuse to clean up things. Mikes has talked about wanted to get rid of bonus actions, maybe the 50th is just the excuse he needs.
That would certainly be a nice callback to an important episode in the game's history! ...Cover art by Jack Chick?
In all seriousness, they don't refer to 5E as "5th Edition" anywhere in the actual game materials. It's just D&D. So I suspect they'll do something similar and not give the next edition a number. "D&D Golden Anniversary Edition" has a nice ring to it.
2024 would also be the 50th Anniversary -- a good time for a major release.
I'll be really excited about 6E if it's largely the same as 5E, and completely compatible with all the 5E adventures. I suspect I'm not alone in that. For an example of a game that does this exactly right, look at the edition process for Savage Worlds. Each edition is mostly the same as the previous, with incremental improvements to problematic rules, and you can run adventures written for previous editions with almost no conversion needed (very old adventures use a slightly different system for melee damage, so you have to covert 1d8+2 into 1d8+1d6 on-the-fly, which isn't too bad).