CapnZapp
Legend
I would love it if "6E" was eminently compatible with 5E, only harder (more challenging).2024 would also be the 50th Anniversary -- a good time for a major release.
I'll be really excited about 6E if it's largely the same as 5E, and completely compatible with all the 5E adventures. I suspect I'm not alone in that.
You could already in 5E publish an "Advanced Player's Handbook" that ends up with heroes of about the same numbers (roughly equal number of attacks, to hit, hit points, AC and so on) yet with many more decision points internal to the class; many more build tweaks. (In other words, you don't need bigger numbers just to make chargen more crunchier) In fact, if resulting APHB heroes had slightly lower values (at least once out of tier I), that would be of value, since it would mean that existing adventures would automatically become slightly more challenging!
You could already in 5E publish an "Advanced Monster Manual" geared towards characters that actually uses the PHB fully. (I suspect most players eventually play with feats, multiclassing and magic items, even though WotC likes to pretend that's not the case). Monsters that gain skills and at around level 10 start to gain abilities that allow them to move about the battlefield even though experienced D&D players try to shut them down. At high level monsters no longer go for simplicity first; but gain a few signature supernatural abilities that give them a good chance of delivering their signature attacks before going down. Also solo monsters start to appear; monsters that truly are challenging to a CR-appropriate party even when facing 4 or 5 adventures all by themselves.
An "Advanced Dungeon Master's Guide" should mostly offer (finally!) a replacement magic item pricing and creation system for those players that wish to keep gaining the amounts of gold that D&D has always offered (read "lots") but still not worry about downtime. In other words, a stable and robust way to be able to buy magic items that you can take with you right away, down the next dungeon.
All these three books, the APHB, ADMG and AMM, would be freely intermixable with the current books, both core and supplementary:
- you could use existing adventures, monsters and magic items with advanced classes
- you could use existing classes, monsters and gold with advanced magic item shoppes
- you could use existing classes, monsters and magic items with advanced monsters
And of course you could play the game with advanced classes, gaining gold to buy magic items, facing advanced monsters - and it would still be 5E - that's what I would do in a heartbeat!
