TwoSix
Bad DM
I’m shocked that in an 18,000+ post thread that some people have diametrically opposed opinions.You are perfectly welcome to feel that way. That is a valid, subjective opinion. But it isn't more than that.

I’m shocked that in an 18,000+ post thread that some people have diametrically opposed opinions.You are perfectly welcome to feel that way. That is a valid, subjective opinion. But it isn't more than that.
That's unfair. I used that term for anything a player does in game, during active play, that modifies the fiction outside of the purview of their PC. That's it. Even then, there's a little wiggle room around stuff like personal backstory and the like. And of course, there are many games where that sort of thing is perfectly acceptable, or even encouraged or required (not games I prefer, but still). And I'm happy to use the term "player collaboration" if the other is too inflammatory for you, as I've said.Perhaps the same reason that people who insist on calling anything that isn't done according to their exact preferences "reality-warping powers"?
The GM can like or dislike whatever they want.I think it's pretty rarely "done right", so that's probably why I have a difference of opinion.
The most common occurrence, and I think the approach that causes the most issues, are the DMs who make a pseudo-"kitchen sink" setting, which has like 10 races but doesn't seem to have room for any other ancestry because the DM doesn't like those.
Honestly, I'd much rather have that discussion than this one.Sure. That just puts us in “should the rules flow from our implicit understanding of setting, genre, and tropes, or should the setting flow from deriving rules” discussion, which is a well-trod discussion point among those who favor sim/trad play.
I certainly remember arguing those points back in the 3e days.
I enjoy them in my game, so they make my game better for me.That’s fine.
I still prefer my take to “20 page character backstories and 300 page setting gazetteers make the game better.”
Don’t get me wrong, I like detailed setting guides. But I can recognize that liking something doesn’t mean its inclusion makes a game better.
Of course they can. I’m simply urging them to ignore that dislike.The GM can like or dislike whatever they want.
if all things are equal, why can't we also be urging players to ignore their dislikes?Of course they can. I’m simply urging them to ignore that dislike.
if all things are equal, why can't we also be urging players to ignore their dislikes?
I’ve advocated players being flexible for a long time. I think a player being strongly tied to one character concept is equally onerous.if all things are equal, why can't we also be urging players to ignore their dislikes?
I hope this sentiment is not pulling away too many people. I really hope to one day get time and players to enjoy the Arden Vul experience...That’s fine.
I still prefer my take to “20 page character backstories and 300 page setting gazetteers make the game better.”
Don’t get me wrong, I like detailed setting guides. But I can recognize that liking something doesn’t mean its inclusion makes a game better.