Quickleaf
Legend
For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). That's almost two marathons long, and not far off from the 100km "loaded" march a Caporal in the French Foreign Legion must complete within 24 hours.
This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to cover 10 miles per 8-hour day, or with a fast pace 20 miles.
According to the PHB:
[SECTION]Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.
The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).[/SECTION]
Would this be handled as a DC 22 Con save, and if you fail you suffer one level of exhaustion?
Or would it be more accurate to adapt those rules creatively...? For example, you make a DC 20 Con save, and every degree of 5 that you fail by you suffer a level of exhaustion, so 15-19 = one exhaustion level, 10-14 = two exhaustion levels, 5-9 = three exhaustion levels, 0-4 = four exhaustion levels.
I realize the core rules may not account for this sort of scenario exactly, but I'm curious to hear the perspectives of my fellow gamers.
This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to cover 10 miles per 8-hour day, or with a fast pace 20 miles.
According to the PHB:
[SECTION]Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.
The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).[/SECTION]
Would this be handled as a DC 22 Con save, and if you fail you suffer one level of exhaustion?
Or would it be more accurate to adapt those rules creatively...? For example, you make a DC 20 Con save, and every degree of 5 that you fail by you suffer a level of exhaustion, so 15-19 = one exhaustion level, 10-14 = two exhaustion levels, 5-9 = three exhaustion levels, 0-4 = four exhaustion levels.
I realize the core rules may not account for this sort of scenario exactly, but I'm curious to hear the perspectives of my fellow gamers.