Do you actually do this in your sandbox games?Works great in the context of multiple PC groups within the same campaign - the context he assumed.
Do you actually do this in your sandbox games?Works great in the context of multiple PC groups within the same campaign - the context he assumed.
Do you actually do this in your sandbox games?
Do you realize how bunker mentality in the midst of an all-important culture war this ...reads as?

You do realise, don't you, that I used the phrase "Mother may I" only because it was used in the post I was responding to.The problem is that nothing you described there comes close to rising to the level of Mother May I. It's a disingenuous use of the term as a pejorative to put down a playstyle that is different than yours.
Do you actually do this in your sandbox games?
You do realise, don't you, that I used the phrase "Mother may I" only because it was used in the post I was responding to.
Right, the single-session delve does seem fairly crucial to making the Gygax system work. (Without the need for loosening.)I am somewhat doing it (time passes roughly 1 month game = 1 month real) in my current two-group Primeval Thule campaign. In the Thule game adventures last typically 2-3 sessions, not a single session delve, so it needs to be looser.
Right, the single-session delve does seem fairly crucial to making the Gygax system work. (Without the need for loosening.)
In the single-session delve sort of game, what do you do if the clock is about to strike midnight and - for whatever reason - the group is still stuck on the 7th level? (As best I recall, the canonical books - Gygax and Moldvay - don't address this.)
Good luck, or good management? And if the latter, by players or GM? (Eg how far do "generous" rulings go?)They have never been stuck at end of session

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.