Do you actually do this in your sandbox games?Works great in the context of multiple PC groups within the same campaign - the context he assumed.
Do you actually do this in your sandbox games?Works great in the context of multiple PC groups within the same campaign - the context he assumed.
Do you actually do this in your sandbox games?
Do you realize how bunker mentality in the midst of an all-important culture war this ...reads as?
You do realise, don't you, that I used the phrase "Mother may I" only because it was used in the post I was responding to.The problem is that nothing you described there comes close to rising to the level of Mother May I. It's a disingenuous use of the term as a pejorative to put down a playstyle that is different than yours.
Do you actually do this in your sandbox games?
You do realise, don't you, that I used the phrase "Mother may I" only because it was used in the post I was responding to.
Right, the single-session delve does seem fairly crucial to making the Gygax system work. (Without the need for loosening.)I am somewhat doing it (time passes roughly 1 month game = 1 month real) in my current two-group Primeval Thule campaign. In the Thule game adventures last typically 2-3 sessions, not a single session delve, so it needs to be looser.
Right, the single-session delve does seem fairly crucial to making the Gygax system work. (Without the need for loosening.)
In the single-session delve sort of game, what do you do if the clock is about to strike midnight and - for whatever reason - the group is still stuck on the 7th level? (As best I recall, the canonical books - Gygax and Moldvay - don't address this.)
Good luck, or good management? And if the latter, by players or GM? (Eg how far do "generous" rulings go?)They have never been stuck at end of session