Hussar
Legend
Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that?
Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised".
Yeah, I don't play that way. If you say you are looking around the room, that includes up. So, yeah, to me, simply saying, I look for traps in the room is perfectly fine. I'm not interested in any more detail than that.
Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised".
Yeah, I don't play that way. If you say you are looking around the room, that includes up. So, yeah, to me, simply saying, I look for traps in the room is perfectly fine. I'm not interested in any more detail than that.