Multi-classing![]()
Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence.Personally, I would rather have intelligence give a bit of something to everyone instead of adding another int dependent class. If int saves were common, it might have helped...
Niether a 3e nor a 5e thread, but no bringing back a problematic mechanic so INT can add to it, not ideal.The "ideal" solution would be skill point bonuses (as per 3.x) but this wouldn't work well in 5e...
There were 17 skills, INT applied to 3 of them: prettymuch exactly a fair share.Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence.
While in 4e the foundation of value "in combat" is covered, they could have made more skills which were intelligence based out of combat (Engineering and Investigation maybe).
INT was very worthwhile for a warlord because it powered some commanding presence choices and power riders, the sane was true of other classes.And they could have had more powers and abilities like some I am posting in here for various broader classes to exploit intelligence in class specific ways. Similarly in 5e they could put tactician maneuvers in the Battlemaster (for example)
Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else.There were 17 skills, INT applied to 3 of them: prettymuch exactly a fair share.
INT was very worthwhile for a warlord because it powered some commanding presence choices and power riders, the sane was true of other classes.
It's a proven-effective mechanism.
Yeah, CON is a bit of an uberstat in 4e, because it adds to 1st level hps, and surges, which scale, so it getting the fuzzy end on skills is one thing. STR getting the same treatment was an issue, but breaking Athletics out into more skills would hardly be helpful.Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else.
It easily is an over-valued skill: it's the knowledge skill for three origins, for instance, for many rituals, and for questions about dragons, magic, items, &c. You could split all the knowledge of magic & rituals into Spellcraft, for instance, and Arcana would still be a solid knowledge skill. But, y'know, everyone getting Arcana for free would just get spellcraft too...Arcana as a skill feels like its "just for magical types" subjectively I suppose it makes 3 feel like 2.
I don't recall the Rogue's uses for INT, but, for instance, the Warlock was INT secondary, a notorious V class.AND could be more true for more classes such as the ideas presented in this thread. Oh yeah I knew there were int items for rogues too but wasn't entirely certain how much the rogue had and assumed they were for conman style not ninja. (guess con-man got charisma too)
I don't recall the Rogue's uses for INT, but, for instance, the Warlock was INT secondary, a notorious V class.
Yeah, CON is a bit of an uberstat in 4e, because it adds to 1st level hps, and surges, which scale, so it getting the fuzzy end on skills is one thing. STR getting the same treatment was an issue, but breaking Athletics out into more skills would hardly be helpful.