

Well the 4e fighter, specifically was originally designed around S&B vs two-hander. TWF was added later (with a defender spin, vs the Ranger's TWF, and the Ranger also covered archery, while the rogue covered the lighter DEX-based styles... and got a Duelist build in Dragon, IIRC).I was thinking the one handed emphasis ... could be a good addition but I am thinking we may need new powers not just adopting the dex ones.
What's the use of INT To the rogue in that case? No skill ranks or Combat Expertise preq like in 3e, redundant w/DEX-primary for AC/REF. In any case, the Rogue or Fighter question really boils down to Striker or Defender.AND It is possible to do a smart rogue in 4e and it generally comes off as ninja like (shadowy rogue) I would say that is stylistic rather different than a fencing master with unusually high survivabilityand a measure of cold calculating dangerousness so to my thinking doesn't do the trick for this Thibault's Circle smart fighter style.
What's the use of INT To the rogue in that case? No skill ranks or Combat Expertise preq like in 3e, redundant w/DEX-primary for AC/REF. In any case, the Rogue or Fighter question really boils down to Striker or Defender.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.