D&D 5E Is it possible that the Revised Ranger is not dead?

Parmandur

Book-Friend
I am more interested in what other classes and subclasses are up for alternative class features. Mike Mearls isn't a fan of the design of the paladin and the bladelock, so they seem likely choices (I'm guessing the bladelock will get a specific magic weapon, ala 4e); also, I notice that there are a couple of NPC warlocks (the fathomer and the spider one that I think was in Volo's) that can assume alternate forms. I would be amused if the alternate sorcerer was all sorcerers wild magic sorcerers, but with different tables for different origins (and hopefully a more dependable way of triggering the table). I wouldn't mind the land druid getting more terrain-specific features. I'm fine with the current bard, but I could see a less magic version.

Anything that would require changing a main Class feature, which is somewhere Subclasses don't go: perhaps a variant of the Wizard that replaces the Spellbook with, for instance, a small Genie that negotiates for Spells in the Inner Planes after a Long Rest?
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I am more interested in what other classes and subclasses are up for alternative class features. Mike Mearls isn't a fan of the design of the paladin and the bladelock, so they seem likely choices (I'm guessing the bladelock will get a specific magic weapon, ala 4e); also, I notice that there are a couple of NPC warlocks (the fathomer and the spider one that I think was in Volo's) that can assume alternate forms. I would be amused if the alternate sorcerer was all sorcerers wild magic sorcerers, but with different tables for different origins (and hopefully a more dependable way of triggering the table). I wouldn't mind the land druid getting more terrain-specific features. I'm fine with the current bard, but I could see a less magic version.

Here's my 2c on what could be alternate abilities for other classes:

Barb: No idea, I have a barb variation that build up ''level'' of rage when it gets hit instead of spending a limited resource. I love the concept of the barbarian from Dungeon World, where the class is not built for damage but more for a reckless type of character in every aspect of the game.

Bard: Maybe a spell less or 1/2 caster bard with more skill or combat ability. Or activated ''song'' aura with various effects instead of spells.

Cleric: Specialty priest?

Druid: Remove wildshape to add something else. Maybe terrain mastery ala ranger? Or remove spells to go all in shapeshifter!

Fighter: Change the extra feats to something that could benefit non-combat pillars of the game.

Monk: no ideas

Paladin: Remove spells and add short-rest smites with different effects.

Ranger: Mearl's ideas are a good start.

Rogue: Remove sneak attack to increase skills or add a Backstab multiplier.

Sorcerer: Spell points? Or take the unused Mystic discipline to create a spellcaster really different from the wizard.

Warlock: Your ideas are good. I have in my homebrews a warlock class that switch the Patron and the Pact in the design space.

Wizard: Replace cantrips?
 


BookBarbarian

Expert Long Rester
Looking over https://thinkdm.org/hfh/revised-ranger-2018/ I really like the choices granted by Martial exploits (much like superiority dice, invocations, or infusions grant more choices). I don't see much reason why some of them couldn't be tied to a beast companion.

Battle maneuvers with the Ranger and Companion working in tandem seems pretty cool to me.
 

Kurotowa

Legend
also, I notice that there are a couple of NPC warlocks (the fathomer and the spider one that I think was in Volo's) that can assume alternate forms.

A couple years ago Mearls posted an Archfey Lolth Pact blurb from his home game (https://www.sageadvice.eu/2017/11/20/warlock-patron-lolth-the-spider-queen-by-mike-mearls/), which seems to have heavily inspired the Drow Arachnomancer NPC in MtoF.

It'd be cool to see some alternative class features for Warlocks, but I'm not sure they'd be enough. I loved the 3e Warlock and I love the flavor of the 5e Warlock. Mechanically, though, I've come around to the opinion that the 5e version tries to split the difference between having spell slots and being all at-will and ends up with two flawed halves that don't add up to a complete whole. Your at-wills aren't strong enough or varied enough to carry the class and the measly two spell slots can't make up the difference.

Still, if we get a 2020 player options book that's got a chapter on alternative class features the way Xanathar's offered new subclasses, I'll be quite happy.
 

Staffan

Legend
Your at-wills aren't strong enough or varied enough to carry the class and the measly two spell slots can't make up the difference.
I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the number of situations where the PCs could take a short rest but not a long rest is fairly small.
 

Parmandur

Book-Friend
I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the number of situations where the PCs could take a short rest but not a long rest is fairly small.

The assumption is two short rests a day.
 


MarkB

Legend
Rather than Rangers having a Favoured Terrain, I'd prefer to see some form of terrain attunement - at the start of the day they can attune to the environment they're in, gaining bonuses and insights, and they can do so once more during the day as part of a short rest.

The process should function almost as a cut-down version of the Commune With Nature spell, granting some insight into the current state of the area in addition to the usual ongoing benefits.
 

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