5E Is it possible that the Revised Ranger is not dead?

Parmandur

Legend
Article that discusses Baldur's Gate 3. Mearls (who still ruins everything) discusses the possibility of a revised Ranger and how we might be seeing a playtest this summer.

https://kotaku.com/the-ranger-class-is-getting-some-changes-in-d-d-and-ba-1835659585
Mearls work and musing on the Ranger in Happy Fun Hour last year was probably the fruit of these conversations with Larian. So, is the old revised Ranger still dead? Quite certainly. But maybe there will be a new alternate Ranger based on what he outlined in the HFH.
 

BookBarbarian

Expert Long Rester
I'm interested to see what happens. However, the Happy Fun Hour ideas were among my least favorite ideas tossed around for the Ranger since 5e was released. Edit: I was totally remembering wrong, there were lots of good ideas and I'm even more interested to see what happens.
 
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Parmandur

Legend
I'm interested to see what happens. However, the Happy fun Hour ideas were among my least favorite ideas tossed around for the Ranger since 5e was released.
I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure.
 

Mistwell

Hero
There is some very interesting 6e discussion, and game modularity discussion, that takes place after the 33.30 mark.

Some notes I took:

"[Emphasis that a 6e would be very far off and it gives him a headache thinking how hard it would be to even start] We could work on that intro experience…how could we on-board you with a little more emphasis on the storytelling experience of D&D…early on.

More playstyles. We talked about more modularity in the 5e development…we kind of hit on that in the 5e DMG but we could take it a lot further…it’s this engine that can be tweaked to without making it a lot more unrecognizable to someone who has tweak it a different way…especially with streaming you see there are a lot of ways people play…now we have something more concrete to aim at [by watching streaming examples]…here’s the group that really wants to role play…here’s the group their session is one big boss fight every session, they want tactical challenge, the big dramatic battle, and what can we do to support those different styles…"
 
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BookBarbarian

Expert Long Rester
I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure.
Oh yeah I did like those. They would certainly make for a more meaningful favored terrain choice.

Actually on a re-read there was a lot more to like than I remember. I think a couple of things must have stuck in my mind and skewed my outlook.
 

Parmandur

Legend
Oh yeah I did like those. They would certainly make for a more meaningful favored terrain choice.

Actually on a re-read there was a lot more to like than I remember. I think a couple of things must have stuck in my mind and skewed my outlook.
Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen).
 

BookBarbarian

Expert Long Rester
Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen).
Yeah I don't think I even read the transcript until right now.

Just a vague memory of listening to the video while I did other things.
 

lkj

Adventurer
I'm guessing they'll stick with their 'alternate class features' route to keep compatibility. From the transcript:

Mearls: "maybe play-testing this summer some new options that complement what’s there without overriding it. One of the hard things about working in tabletop is you can’t patch a physical book—unless you’re willing to break into everyone’s house and paste in new things."

So maybe we'll see the next attempt this summer? Or, given how scheduling always gets pushed back, maybe this fall.

AD
 

Xeviat

Explorer
I'd welcome another stab at a variant. I want the beast master ranger to work. I've been trying to rebuild it to have a pet from first level but the design space isn't really big enough.
 
By the sounds of it, they aren't going to go and wholesale change the class (IE, anything that invalidates the PHB) so I don't expect wild departures like a spell-less variant or the original Ranger test they floated with the ghost-puppers.

So what can they do to fix the class?

They could design some meatier new sublclasses that replace the current crop. There is already some power disparity between the PHB subs and the Xanathar ones (bonus spells being an example) but that does little fix the main class problems like Favored Terrain or Favored Enemy. Also, some of those newer Xanathar subs are sweet, and hunter is generally liked.

They could likewise add more spells and combat styles, but I fail to see those move the needle and many of those abilities end up shared with other classes anyway.

They could offer alternative class features, but I'm 90% certain that anything that comes out will be better than the PHB options so its functionally optional Errata.

They could, also, just errata the class features to beef those up more. However, that runs into the traditional problem with errata.

Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid.

I dunno, any other ideas?
 

SkidAce

Adventurer
Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid.
They should do this (proper animal companion) and give a ranger subcless additional abilities with it. Kills two birds with one stone.

Thats basically my homebrew, use the revised animal companion for anyone that acquires one, and have the ranger beastmaster have a better bond/synergy.
 

Gladius Legis

Adventurer
Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid.
I've always liked the idea of giving Rangers a 2nd-level spell that's their equivalent of the Paladin's Find Steed.
 

lkj

Adventurer
Jeremey Crawford spent a little time on twitter dispelling the notion that there would be a completely revised class. And I quote:

"He was referring to the alternative class features we're exploring for various classes, including the ranger. These would be optional rules, not a redesign of a class."

link: https://twitter.com/JeremyECrawford/status/1141455272939884544

I like that they are thinking a bit more globally than the ranger. I like the idea of them exploring alternate features for various classes. Sounds interesting.

AD
 
Jeremey Crawford spent a little time on twitter dispelling the notion that there would be a completely revised class. And I quote:

"He was referring to the alternative class features we're exploring for various classes, including the ranger. These would be optional rules, not a redesign of a class."

link: https://twitter.com/JeremyECrawford/status/1141455272939884544

I like that they are thinking a bit more globally than the ranger. I like the idea of them exploring alternate features for various classes. Sounds interesting.

AD
You had my curiosity, but now you have my attention...
 

Fenris-77

Explorer
Meh, please. let's at least make the animal companion optional. Lots of people love it, I really don't. Maybe a subclass, except one that works and doesn't suck so all those fine people who do love their animal friends can also have nice things.

Spreading the bonus spells out to all the subclasses would help. The whole preferred enemy thing can go. I'd replace it with something about analyze foe. Let the ranger be a guy who can figure out weaknesses and whatnot in general, rather than just about one group. Same with terrain, take out the specifics and give him an ability that can be used regardless of terrain. Including underground and in cities.
 

Kobold Avenger

Adventurer
I'm curious on what would be variant features on other classes other than the Ranger. Don't get me wrong that class needs a bunch of tweaks to make it more appealing in my eyes, but have they ever mentioned anything else other than for example not having the Monk use Two-Weapon Fighting as their "virtual fighting style".
 

Azzy

Cyclone Ranger
Meh, please. let's at least make the animal companion optional. Lots of people love it, I really don't. Maybe a subclass, except one that works and doesn't suck so all those fine people who do love their animal friends can also have nice things.
Agreed.

The whole preferred enemy thing can go. I'd replace it with something about analyze foe. Let the ranger be a guy who can figure out weaknesses and whatnot in general, rather than just about one group.
They gave that ability to the Monster Slayer subclass in XGtE.
 

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