Quartz
Hero
Maybe 'Apply Disadvantage and add 10 to the result' might be better?
On further thought, while it mitigates really good results, that's far too good on average.
Maybe 'Apply Disadvantage and add 10 to the result' might be better?
You're proposing separating -5/+10 out into it's own feat, which means TWFing characters could pick it up.
I said I don't think TWFing should have access to -5/+10. So I wouldn't like your change.
Not me, the OP.
The OP's change - but, even then - Coming into a thread to simply say, "I don't think you should do this so I wouldn't like the change" without offering any reasoning as to why is dangerously close to the thread crapping.
By the way, I happen to be on your side - that TWF shouldn't get a -5/+10 feat (at least without some other substantial changes). I think it would be to imbalanced in tier1/tier2 as the TWF could get the ASI and a single feat to do what the PWM GWF does with 2.
That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway.Great Weapon Master & Sharpshooter: remove the -5 / +10 and give +1 to Str & Dex respectively.
I don't see why you need anything beyond this:
That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway.
Sure they do. OP mechanics are always popular. The question is, how many people would still like it if it weren't OP? Say it was -5/+5 instead of -5/+10 - useful against low-AC foes such as zombies and beasts, but not much of an option outside of that - would anyone still like it? Or would it be a couple of boring flat modifiers with not much to recommend them?Well yes, but a lot of people seem to like the -5 / +10 mechanism.
No, I decide to solve it by breaking it out into separate feats which the GM can allow or ban at their discretion.
Sure they do. OP mechanics are always popular. The question is, how many people would still like it if it weren't OP? Say it was -5/+5 instead of -5/+10 - useful against low-AC foes such as zombies and beasts, but not much of an option outside of that - would anyone still like it? Or would it be a couple of boring flat modifiers with not much to recommend them?
Not to mention it would make sorlocks the best damage option in the game with no obvious competitor, and I don't think anyone wants that.Nope, then we would just complain about haste on rogues. It really doesn't matter what's in the game, there will always be a strongest option to complain about. The larger issue of -5/+10 for many of us is that from a mechanical perspective it invalidates TWF and Sword and Shield Styles.
You're definitely underselling the joy of telling the DM you just did 28 points of damage; no, that wasn't a crit; no, my turn isn't over, that was just my first attack.That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway.