Rory Fansler
Villager
I've seen people convert the Ars Magica system to GURPS but cant say how successful they have been. That style ofplay doesnt really appeal to me.
Well, if you played it "correctly", as in how the book described the game, each of you were supposed to create a mage + at least one of the supporting non-mage characters. And then 1 person played their mage, the rest the custos, & 1 person DMd (forget what they called it) for an adventure. Then a new adventure & the roles rotated with someone else playing a mage, yadada yadda yadda.
So everyone DM'd, everyone got a turn as their mage, & everyone played custos.
It was a pretty neat idea.
I never actually saw it happen.
I have... When it works, it's great.Well, if you played it "correctly", as in how the book described the game, each of you were supposed to create a mage + at least one of the supporting non-mage characters. And then 1 person played their mage, the rest the custos, & 1 person DMd (forget what they called it) for an adventure. Then a new adventure & the roles rotated with someone else playing a mage, yadada yadda yadda.
So everyone DM'd, everyone got a turn as their mage, & everyone played custos.
It was a pretty neat idea.
I never actually saw it happen.
This is probably my most consistent dissatisfaction with D&D. There are many times where I have brainstormed possible campaigns or games of D&D that I have wanted to run. But in the process, I invariably find myself feeling like my vision of the world becomes a slave to the rules and not the rules to the world. D&D does D&D fantasy well, and many could run nothing but these types of stories, worlds, and aesthetics. However, I have found myself fighting the D&D system when generating the sort of stories, worlds, and aesthetics I want for a campaign. Sure, the option to house rule games exists, but after a certain point, it's just easier to find systems that are less resistant or more flexible to those design intents.In my case, I think it boils down to two reasons:
1) There are plenty of quirks in the D&D core that bother me. Some of them have rather subtle effects on the narrative, which I noticed when I tried other systems. As a most-of-the-time DM, it bothered me that I was fitting my world-design to the rules and not vice-versa. That got me into system-tourism as far back as the '90s, and quite frankly there are other systems that handle some things far better to the way D&D does them. (Often to support specific playgoals.)
On the popularity and default state of D&D ...
I think people tend to overstate the dominance of D&D -- not that it isn't the biggest player by far, but it seems common to assume that most games are D&D. Even at "Peak d20" this was not the case -- here's the list of events from GenCon 2003 (events counts only, I could not get details on the players allowed per event). I'm not sure that even if we assume some of the living events had huge numbers of players, that even then half the people were playing a d20 game.
So dominant in terms of "no close competitor", but not dominant in terms of "more of this than everything else".
(determination as to which events were d20 does by me using name, rules version and genre. Not evenly slightly guaranteed to be accurate, but I hope errors roughly balance either way ...)
[TABLE="width: 466"]
[TR]
[TD="width: 405, bgcolor: #DCE6F1"]Game[/TD]
[TD="width: 61, bgcolor: #DCE6F1"]Event Count[/TD]
[/TR]
[TR]
[TD="class: xl63"]*** ALL D20 ***[/TD]
[TD="align: right"]368[/TD]
[/TR][TR]
[TD="class: xl63"]*** ALL Others ***[/TD]
[TD="align: right"]833[/TD]
[/TR][TR]
[TD="class: xl63, bgcolor: #DCE6F1"]Grand Total[/TD]
[TD="bgcolor: #DCE6F1, align: right"]1201[/TD]
[/TR]
[/TABLE]
Flaws with GenCon and Origins data: many games are there because the developers are there to push it; the numbers look much more like the ratio of staffers than players...
Now this is interesting; could you please link to your sources? It's OK if they are US-centric, I'd be interested in any other actual data sources.Surveys have repeatedly been done of players... 90% play D&D. Not all exclusively, but 90% of RPG players play D&D. (have ever played, those ratios climb.)
There were other columns fo data I used to make calculations -- feel free to do a better job and post it. I doubt it will make more than a 10% or so difference, but better data always appreciated.Also, the data has categorization issues. Star Wars TSR doesn't describe a known system; it's likely that it was Star Wars d20. Further, many of the "Living ___" events are setting for D&D 3.X, rather than being generic d20. And they tended to be, according to the coverage, large.
And then, there's the issue that non-D20 D&D is not connected with core 3.X... some 300±20 are actually D&D rules, and include some of the largest events at Gen Con...
So, you are saying that the huge numbers of 5E players at Gen Con this year are a mirage, and the large number of tables actually reflect the number of WOTC staffers? That seems ... unlikely.