(OOC) Fitz's Folly (ToA PBP)

FitzTheRuke

Legend
Just show you know, we have an Aasimar Paladin, a Human Samurai/Sorcerer, a Human Monk, a Human Fighter, and a Dwarf Ranger, as well as five NPCs - a Human Druid, two Human Warriors, a Vegepygmy, and a flying monkey.

A lore bard would be good. Tiefling, Human, something else, This is up to you, but I can imagine two scenarios that I like:
1: A foreigner who has travelled to Chult to study Ubtao (the local dead god) and is living with some natives in the deep jungle OR
2: The same natives in the deep jungle, but your character is the village Lore-Keeper.

The main difference in my mind is that in 2, you'd know more about the immediate area while in 1 you'd know more about the rest of the world. Depends on how you'd like to play it.

Let's keep everyone at the same level, so Level 4.

If we get the character together quickly, I can send you and some NPC warriors to help the party in the current fight, which is turning out to be far more than they can handle (these plant-creatures are underclocked in their CR, especially together!)
 

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gargoyleking

Adventurer
To be fair, I think Assassin Vines are basically designed to outright kill an unwary PC it catches. The fact that we haven't actually lost anyone yet is the main surprise at this point.

Not quite sure why Miss Imogen jumped in to sacrifice herself to it though. With luck, we'll be able to free her this round. And Harb has another antitoxin ready to go.
 


Neurotic

I plan on living forever. Or die trying.
One question: Have you read any of the game?

I'm at page 35, just after the dock fight.

As for characters...
half-elf Bard (custom due DMs house rules, but easily adapted to standard) - this one is noble, story would need a change, but mechanics are copy/paste (along with skills, more survival, less history)

Swirfneblin alchemist - already has survival, can appear anywhere on the surface, needs several levels less

Half-elf epic level bard - no custom build, but VERY MUCH too high level - again, only for ease of mechanics

Storm cleric - almost right level :) But hard to put in the middle of the jungle


These are characters played for (very) short times in adventures that petered out. none of them fit as-is, but they can be quickly adapted. As you can see, I'm trying to play a bard, but never quite manage it :) Cleric could easily come from the jungle, change sailor to tribesman bacground and we have local shaman or something

Give me some details about the current situation and I'll make a story - if you check the links above, you'll notice there is ALWAYS a story :)
 




FitzTheRuke

Legend
I like it. You are in. I will make you most recently of a very small tribe of local humans (you joined them not long ago and they were very welcoming but you wont be horribly abandoning them if you choose to go off adventuring with the party). Right this second you and two hunters (friends of yours) were scouting for safe game when you heard the sounds of the battle nearby. They are carrying a three-man canoe overland and you are on foot just approaching the swamp-shore opposite a couple of small islands. I will post a map in the IC and you can act right away if you like.
 

Neurotic

I plan on living forever. Or die trying.
I like it. You are in. I will make you most recently of a very small tribe of local humans (you joined them not long ago and they were very welcoming but you wont be horribly abandoning them if you choose to go off adventuring with the party). Right this second you and two hunters (friends of yours) were scouting for safe game when you heard the sounds of the battle nearby. They are carrying a three-man canoe overland and you are on foot just approaching the swamp-shore opposite a couple of small islands. I will post a map in the IC and you can act right away if you like.

Erm...OK, my story needs an update :) I'll just append that to the end.
Related, I get one language as tabaxi (what would be a language he could grow up with?) and one more (maybe from the humanoid tribe?) from the background...
 

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