D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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Zardnaar

Legend
The "Great Wheel" cosmology was originally part of the Greyhawk setting (FR had a different cosmology).

The Planescape setting expands upon the the Great Wheel.

Ergo Planescape is merely an expansion of Greyhawk.

Planescape added tieflings to the game.

Ergo Greyhawk has tieflings, and has done ever since Planescape was published.

I've already said Tieflings somewhat fit the setting, you have Cambions in Iuzs empire.

Adding new stuff that makes sense to the setting is fine, shoe Horning everything not so much.

Much like 4E kind of gave Darksun an Arabian Nights vibe and shoehorned in all sorts of stuff diluting the point of the setting. More arcane classes and a magic rare setting where the duality of preservers and defilers were a thing.
 

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DEFCON 1

Legend
Supporter
D&D Beyond "confirmed 100%" on Twitter that the material from Wayfinders Guide is not being reprinted in total, though there is overlap: there is a ton of new material in this book.
Yeah, copy, pasted and then slightly reworded from the 3E Eberron Campaign Setting, and the 4E Eberron Player's Guide and Eberron Campaign Guide. ;)
 

TwoSix

Dirty, realism-hating munchkin powergamer
Much like 4E kind of gave Darksun an Arabian Nights vibe and shoehorned in all sorts of stuff diluting the point of the setting. More arcane classes and a magic rare setting where the duality of preservers and defilers were a thing.
One of the things I didn't like about 2E Dark Sun was the enforced division between preservers and defilers. If defiling is supposed to be this temptation to a quick path to power, why is it siloed behind a class decision you make before the game even starts?

What they really should have done is make a bunch of feats and spells that are OK if you choose to preserve, but get really strong (faster casting, more damage, bonuses to hit) if you choose to defile with them. That way the temptation to defile just once is there every time you cast a spell.
 


Parmandur

Book-Friend
The "Great Wheel" cosmology was originally part of the Greyhawk setting (FR had a different cosmology).

The Planescape setting expands upon the the Great Wheel.

Ergo Planescape is merely an expansion of Greyhawk.

Planescape added tieflings to the game.

Ergo Greyhawk has tieflings, and has done ever since Planescape was published.

Forgotten Realms was always part of the Great Wheel, until 3E mandated a new cosmology. 5E is a return to the original design.
 

Parmandur

Book-Friend
My feeling was that he plan was always to have one artificer subclass exclusive to "Rising" and one exclusive to "Wayfinder's Guide". So we will see all four of them.

The alchemist is supposed to be the default artificer, so it will appear in both, but with significant adjustments based of feedback.

I doubt the fourth, whichever it may be officially published this year. WotC either publishes, or they don't, after feedback.
 





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