Paul Smart
Explorer
Hello everyone.
I am building a new character for a game starting somewhere between level 8 to 10. After I great deal of thought I am down to 3 choices:
Lizardfolk Oath of the Ancients paladin - dex based, uses a shield and whip as his main weapon, throwing daggers as a backup
Tortal Arcane Cleric / Wizard - great AC from the toral, all the knowledge skills.
Assimar Warlock - Tome Pact, Patron is Great Old One.
Help me decide which to play. What are some of the advantages/disadvantages of each?
Thanks
Edit
Now that I know a bit more about the party I will be playing with I think a divine caster would be best. I will definitely play the lizardfolk paladin in another game. That is just too interesting a character to not try out. I am now thinking either:
A Water Genasi Life cleric or
A Tortal Circle of Dreams Druid.
An Arcane Cleric (suggested race?)
If allowed a Death Cleric.
My focus would be on healing and support spells. Does anyone have any advice on this new idea?
I am building a new character for a game starting somewhere between level 8 to 10. After I great deal of thought I am down to 3 choices:
Lizardfolk Oath of the Ancients paladin - dex based, uses a shield and whip as his main weapon, throwing daggers as a backup
Tortal Arcane Cleric / Wizard - great AC from the toral, all the knowledge skills.
Assimar Warlock - Tome Pact, Patron is Great Old One.
Help me decide which to play. What are some of the advantages/disadvantages of each?
Thanks
Edit
Now that I know a bit more about the party I will be playing with I think a divine caster would be best. I will definitely play the lizardfolk paladin in another game. That is just too interesting a character to not try out. I am now thinking either:
A Water Genasi Life cleric or
A Tortal Circle of Dreams Druid.
An Arcane Cleric (suggested race?)
If allowed a Death Cleric.
My focus would be on healing and support spells. Does anyone have any advice on this new idea?
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