D&D 5E Paladin Archetypes... *meh*

Mort

Legend
Supporter
Currently playing an devotion paladin (5th level), played a vengeance paladin (through 9th).

I've found the sacred weapon feature both useful and extremely powerful +3 (current bonus) counts for a lot and it can get to +5.

The Vow of Enmity (vengeance) is also quite good, simple no questions asked advantage on one enemy is pretty powerful.

Reset on a short rest (for either) means the ability doesn't have to be hoarded all that much, I certainly found it was there for the "big" fights.

As features go, both seem strong.

The spell selection for the vengeance paladin is quite strong - misty step is very nice and hold person is a big surprise from a melee type (at gen con, the villain ran and the DM assumed no one could get to him, the look on his face after a hold person (and a failed save) was priceless).

The devotion 7th level ability is certainly not meh! Immunity to charm, while somewhat specific is huge, and protects allies too.

The 7th level vengeance ability - well, didn't come up much, I was a bit disappointed. But with the right build, could be very useful.

I found the 2 characters distinct and the added abilities (minus the 7th level one) very useful and significant.
 

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Mort

Legend
Supporter
I think that's because of Spirit Guardians, which, to be fair, pairs really well with Paladins.

Yes,

By 9th level (when spirit guardians is available for the paladin), he can (with a bit of planning and assuming feats are allowed) auto succeed on any concentration check of 10 or lower. This means he can take the spell into the thick of combat and still keep it up for a respectable amount of time.
 

doctorbadwolf

Heretic of The Seventh Circle
I would say the core of the paladin experience is in the Class features, and not in the archetype.
  • smites
  • aura of protection
  • lay on hands.

The Oaths give you
  • some new channel divinity options at 3
  • something at 7, which can be another aura.
  • (extra spells, which are not a factor I focus on)

When I've been looking at paladins, it's really only the 7th-level power that is a factor in choosing an oath (for me; I haven't played at levels 15+). The oath is generally unimportant.
I think it’s a mistake to ignore the extra spells. The Devotion Oath spells just make you more Paladin-y, but the Channel Divinity options and bonus spells for the other Oaths strongly set them apart (IME) every single adventuring day, often every fight or important “scene”.

Oath of Enmity combined with Hunter’s Mark has a big impact on how my wife’s Vengeance Paladin fights, for instance. Ancients gives you spells that are entirely unlike normal Paladin spells. Crown gets a 1/SR bonus action group heal at level 3! It genuinely turns the tide when things go totally pear shaped. I’ve seen it take us from near-TPK to decisive victory.
 



DND_Reborn

The High Aldwin
I quite like the PHB archetypes. They boil down to White Knight, Green Knight, Black Knight.

Sure, the flavor is okay.

And all are pretty powerful.

This is where we just aren't seeing it. The Paladin class is good IMO (and has always been powerful), but the archetypes are very bland. Maybe because they did focus on the White, Green, and Blank knight?

When people want to play a class, and are turned off fromt it because none of the archetypes appeal, that is an issue!

But paladins have always been dull.

Oh, I disagree on that. I love paladins (especially the rapier-wielding gnomes!) and have always found them challenging and fun to play.
 


Mort

Legend
Supporter

1. At 4th or 8th level, take Resilient (Con) to get Con to at least 14: +2

2. 6th level aura of protection. Cha of 16: +3
(if con is 16+ you only need a Cha of 14, but Cha of 16 has other benefits for the paladin)

3. Proficiency bonus at level 9 (thanks to resilient con, concentration is really just a constitution save): +4

+9 concentration (constitution save). No auto fails on saves, so success on DC 10 or lower.

Edit: if you get lucky on rolls, or your DM allows a slightly higher point buy, you can even do it by 6th.
 
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