Been away from this party for a few days, so some catching up here...
@Hussar - there's always failure on a contested check, just like there's always success: the winner succeeds, and the loser fails.
The “meaningful consequences” part is probably the most controversial part of the process, I think in part because there is no consensus on what constitutes meaningful consequence. What Oofta might consider an action without meaningful consequence for failure and still resolve with a check, Elfcrusher might agree has no meaningful consequence and decide to resolve narratively, and I might say does indeed have a meaningful consequence, though it might be a consequence I deem too artificial and would likewise resolve narratively.
Am I missing something? What happened to the idea the the meaningful consequence is success, and that the roll is (mostly) to determine whether that success occurred or not?
Sure, sometime failure has a meaningful consequence too - maybe even more so than success - but I always thought the idea of most of these rolls was to determine the subsequent presence or absence of the success condition, watever it may be.
Ultimately, I think the point of the meaningful consequence line is to avoid situations like I experienced in a recent game I was playing in: We were looking for a door with a particular symbol on it in a dark alley. DM asked for Perception checks, which we all failed. There was an awkward silence as the DM realized he had maneuvered himself into a corner. One of the other players jokingly said, “Can I try looking harder?” and the DM said, “I guess after enough time you would eventually find it anyway.” If he had thought about what the consequences of failing that Perception check would have been before he had asked for it, he might have just had us find the door we were looking for without a check. Or, he might have prepared an encounter with some street thugs who would come down the alley and harass us if we didn’t find the door quickly enough. Either way, we would have avoided that situation where everyone can clearly see the artifice of the check.
IMO your DM blew the call here.
On all of you failing your perception checkes his next words should have consisted of "OK - still no sign of the symbol - now what do you do?"
I prefer “character building decisions” and “moment to moment decisions” over “character skill” and “player skill”, respectively.
"Character building decisions" implies something that was done at roll-up, long before the current moment of play.
I'd rather talk about "character playing decisions" - i.e. what, given current situation and knowledge - does the character do now. If that's what you mean by "moment to moment decisions" then OK, those come first. Random comes second; it's a dice-based game and luck must have its say.
Player skill/knowledge also ran.