D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Bolares

Hero
On the topic of Crystal Spheres.... on a kick look on DnD Beyond I didn't find mention of them on the PHB or DMG (I'm not saying they are not there, I just can't be bothered to make a more in depth look) but I found that they've copied pasted parts of the descriptons of planes (like the feywild for example) from one book to the other... sneaky sneaky WotC hahaha
 


Parmandur

Book-Friend
Part of it I believe was still the Swordcoast, and it was the Underdark underneath the Swordcoast.

Anyways my point is to look further a field to other regions of FR.

It was the portion of the Underdark East of Neverwinter... convenient for the Starter Set.
 

Parmandur

Book-Friend
On the topic of Crystal Spheres.... on a kick look on DnD Beyond I didn't find mention of them on the PHB or DMG (I'm not saying they are not there, I just can't be bothered to make a more in depth look) but I found that they've copied pasted parts of the descriptons of planes (like the feywild for example) from one book to the other... sneaky sneaky WotC hahaha

I'll check the books in Abit, this is what Mearls said a couple years ago:

 

Parmandur

Book-Friend
OK, I will admit, that the core books do appear to be unclear as to the mechanics of how the different portions of the Material Plane are connected, though it is made clear the different worlds as Eberron and Oerth are on one Material Plane. It is pretty Lear from all the subsequent books and designer statements, however, that Spelljammer is very much the assumed background of the Material Plane.
 


Reynard

Legend
On the actual thread subject, one thing I am hoping for is more talk about "mundane magic" as in spells designed for everyday use. I understand that the PHB focuses on adventuring magic for a reason, in the same way the MM is mostly things to fight and not representative of the general flora and fauna of the world. But it would be interesting to see what kinds of magic are used in a setting like Eberron where the vast majority of magic is used for daily life, infrastructure and so on.
 

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