D&D (2024) D&D 6th edition - What do you want to see?


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Blue

Ravenous Bugblatter Beast of Traal
If youre mentioning Sammaster Id say you have a decent knowledge of the Realms. Hes not obscure but probably not as well known as Halaster, Elminster or Drizzt.
I know enough to know that I don't know it all. Some people I play with have read all the novels, run FR since AD&D times, and the like.
 

Undrave

Legend
If D&D were to cut out classes entirely it would probably lose a lot of players who just LIKE class-base mechanic. Especially since it's a rarer and rarer breed of RPG, if you're looking at the wider market...

... As far as the save vs. die request, I realize that it was a conscious decision on their part to remove from the game but sometimes it seems its gone a bit too far.

The problem with Save-or-Die is that they're a bad game mechanic. It's why modern boardgames don't have 'Skip a turn' mechanics (though I would argue SOME mechanics are almost the same but that's a topic for a different discussion) and almost never have player elimination rules. At least if they're not war themed.

It's just not fun for a random roll of ONE die to just destroy everything you've invested into with little recourse.

Of course, Save-or-Die make sense for stuff like a Gorgon's petrification gaze narratively, and it's no doubt dramatic, but here we see the Narration aspect of D&D clashing against its Game aspect... In the end a decision was made that they are selling a GAME first and foremost.

Wether or not that's preferable is up for personal choice, but I get the feeling it's working enough for D&D's bottomline to just keep it that way... Though that could be an interesting optional rule to throw with enough warnings.
 

R_J_K75

Legend
I know enough to know that I don't know it all. Some people I play with have read all the novels, run FR since AD&D times, and the like.

I probably know more about the Realms than the average player but by far do I know it all. Id say my knowledge is in specific areas of the Realms. Ive played with people who knew as much if not more than me and would tell me "thats not how it really is" if I took some creative license, and that doesnt make for a fun game.
 

Greg K

Legend
Here is what I want to see in 6th edition.
  • Remove the non-biological aspects (e.g. armor, weapon and tool proficiencies) from race.
  • Introduce a choice of Environment and/or Culture choice similar to Rich Howard's Ultimate Adaptability Variant Humans for 5th Editionon the Tribality website, but expanded to all races such as with HARP.
    • environment (e.g. Arctic, Forest, Grassland, Hills, etc)​
    • cultural option (Martial Society, Theocracy, Mageocracy)​
  • Bring back Night Vision and the Night Vision/Dark Vision distinction
  • All classes get their subclasses at first level
  • more customization:
    • class variants​
    • variant class abilities.​
  • new classs
    • (Name): Rogue/Wizard combinations go here.​
      • Arcane Tricksters
      • Beguiler
    • Scholar​
    • Shaman​
    • Warlord​
    • Warrior Mage: Fighter/Wizard subclass moved here.​
      • Bladesinger
      • Duskblade
      • Eldritch Knight
      • Spellsword
    • Witch​
  • Skills
    • Skill Points as an optional system in the DMG
 
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S'mon

Legend
Yeah, people have done it in real life. Swimming in Armour: A Test

I actually based my rules on that video! There is a big difference between "moving forward" (easy enough in armour) and "staying afloat" (much harder). The rule I use is you sink 1'/round per lb weight of armour, and can either swim up or forward. So with a 20 lb breastplate and speed of 30' you can stay afloat and move forward 10'/round, but with 40 lb armour and speed 30' you're sinking 10'/round.

Beowulf the Barbarian with a 20 lb chain shirt and speed 40' could stay afloat and swim forward 20' on the surface, or swim forward 40' while sinking 20'.
 

Undrave

Legend
I actually based my rules on that video! There is a big difference between "moving forward" (easy enough in armour) and "staying afloat" (much harder). The rule I use is you sink 1'/round per lb weight of armour, and can either swim up or forward. So with a 20 lb breastplate and speed of 30' you can stay afloat and move forward 10'/round, but with 40 lb armour and speed 30' you're sinking 10'/round.

Beowulf the Barbarian with a 20 lb chain shirt and speed 40' could stay afloat and swim forward 20' on the surface, or swim forward 40' while sinking 20'.

Are you on the high sea often enough for it to come into play all the time?
 

S'mon

Legend
Are you on the high sea often enough for it to come into play all the time?

We had a raft/boat battle on the Rhestwash river, followed next session by battle in the sunken ruins of Rhest. Both battles involved some pushing heavily armoured hobgoblins into the water and laughing while they went glug glug glug. Most of the PCs are lightly armoured and now the Druid is using Water Breathing so less of a concern for them; it's more a way to even the odds vs the superior hob forces.
 

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