I read the books enough to grasp all the math and how the system operates: I won't run any system until I get that down (and I've run a lot of systems). I ran several sessions. I played in others. This was right was the books were published, yes. It's not like I liked the system enough to care what happened after I put the books in the pile of "systems I own but don't use"Sounds like he read the book, once. Possibly before the ink dried. (another thing laughably wrong with 4e that got better fairly quickly)
The initial SC rules really were stand-out, obviously, mathematically, borked.
Yeah, and it even got intentional support, later. As did the pacifist cleric build, though it was a little.... IDK... technical about it's pacifism.![]()
also a funny typo I assumemake me mama a check to walk
Dunno 'bout you, but after enough beer I definitely need a roll to walk!Oh certainly just like you do not roll to walkunless you have awesome hips you must show off
I don't have a walking problem I walk I fall down no problem... and in modern style, doesn't hurt much all them temp hit points so just wash rinse and repeat.Dunno 'bout you, but after enough beer I definitely need a roll to walk!
I get where you’re coming from. However.I'm not the person who posited this idea but I'll take a stab at answering anyway:
Not that they're always used for this, but skill challenges in 4e can take what in prior editions would have potentially been half a session's worth of exploration, dice rolling, resource attrition, and maybe mapping and concatenate it down to a ten-minute affair where the players say how they're approaching said challenge, some dice are rolled, success or failure is declared, and on we go. (my go-to example for this is the sandstorm scenario in Marauders of the Dune Sea - the module says to just run it as a skill challenge, where doing it the long (i.e. 0-1-2e) way could provide hours of potential fun and entertainment)
Ditto for social challenges. All the role-playing and conversation can, if desired, be neatly streamlined down to a goal, an approach, and some dice.
And what does all this streamlining accomplish? It lets you get back to combat sooner!Thus, it feels like the game is focused on combat because that's what you're doing (and what the system seems to expect you to be doing) most of the time at the table.
Why do you think you will always be fighting in the middle of a narrow passage?Second row or even third is fine dart range .... in fact people whine when a fighter tricks someone into moving 10 feet
darn spell correctalso a funny typo I assume