Still there are definitely people who are not happy that martial characters just do some things better than spell casters. They basically curated the spell lists to make each type of spell caster a specialist in certain areas, made it so some spells that use to obviate other characters give wizards a chance to replace them, but are better off cast on dedicated specialists, and made some things that were automatic more uncertain. They also defined niches for skills so they could do some things spells can not while spells can do some things skills cannot. They have also made many spells like Scry and Teleport Uncommon, meaning they require GM permission to get or need to be found through play. Basically they have attempted to balance martial classes with spell casters while retaining structural differences.
I'm going to make a prediction.
I want preface it with the up-front admission that every prediction of this nature I have ever made was 100% wrong.
If thats really representative of PF2 design philosophy, its doomed. Languishing in obscurity ain't even in it.
Sounds like a decent game, though.
I do think the fact that Fourth Edition was not very well suited for dungeon crawls or attrition fights does have a lot to do with its reception.... Modern versions of the game have moved away from dungeon crawls, but usually at least will have some short ones.
Thing is, 4e was fine for the story of a dungeon crawl, as it might be told in a book or movie. Some atmospheric description, establishing shots, some tense moments, some pauses for character development, even. Punctuated by some action scenes and important exposition.
What it leaves out? Video-game style pixel bitching. 5 1/2 hrs of an 8hr session consisting of the DM describing the dungeon while one really engaged player (admittedly, often, myself) maps it, and another really engaged player decides which way to turn and what door gets the "door drill" next, while anyone else still at the table (before mobile devices or even game boy)... well, recites Mony Python & the Holy Grail.... (When I finally watched a tape of MP&tHG, years later, I realized I'd heard
every line.)
....and, yeah, TBH, I
miss that. (Even in 5e, 'cause I'm the DM, now, and the players all have effing phones, and if they do make amusing references, they're from some video game I never heard of). I can actually empathize, a bit, with a hypothetical fellow grognard disappointed with the lack.
(...and, once again, I talk myself out of the very point I set out to make.)