Yaarel
He Mage
See and, for me, I think takeoff really needs to occur by level 2 or 3, and if cruising altitude is higher than 6 we should consider that character concept to be "unsupported".
I agree, the ‘takeoff’ of the concept, must happen when I create character or at least as soon as possible.
The ‘cruising altitude’ of a preplanned ‘build’, can happen later.
I can tolerate a delay in power. But I lack tolerance for a delay in flavor.
For example, if I play an Eldritch Knight because the concept is a magical warrior, it is unacceptable to me to play two levels before there is even a hint of magical capability.
And this is the Eldritch Knight, that includes the fighting traditions of the High Elf, who were raised from birth in both magic and combat. (Hence, cantrip and cultural weapon proficiencies.) It doesnt even seem possible that an Elf Knight could lack magical combat abilities.
The flavor matters, and needs to be there, when the character is created. At least a nod toward the flavor.
One of the biggest problems with 3.X (and therefore 5e) D&D is that a lot of iconic AD&D archetypes, functional from first level, didn't even begin to come online until many, many sessions after the typical campaign had already ended. ... It's because of that pig-stupid 3e multiclass system that classes can't have all of their defining abilities up front.
You make a fair point. Multiclass dips interfere with upfront class designs.
At least have a hint of things to come, at level 1!