D&D 5E Time to remake the Bard

Blue

Ravenous Bugblatter Beast of Traal
Inspired by my Which Class is "The Best" thread, and several people's belief that Bard is the best class, let's examine why.

...

Finally, PLEASE do not waste my time (or yours...) simply by saying "the bard is awesome, and great as it is" or something similar. I am looking for ideas on how to remake the bard into something I would actually want to play. Characters already can support each other, so I don't want a class primarily designed to support others. Maybe I am not being clear, but hopefully for anyone who feels the way I do about bards, you get the idea...
You don't seem to like (or, from the other thread, really understand) what makes the bard a BARD. As such, any attempt to replace the bard is doomed to get something that doesn't fit the niche.

How about instead you make a new class that you want to play that does what you want?

You want something that is explicitly not the bard - why take away the bard? Just add in your new class.
 
Last edited:

log in or register to remove this ad

Tony Vargas

Legend
Designwise, a FULLCASTER class cannot lose its spells and the result be remotely balanced.
Design wise, you cannot give a class full casting and expect the result to be remotely balanced. ;P

Taking the bard, as-is, and busting it down to half-caster would likely only drop it to Tier 3.

Rogue is a good chassis with an example of what a third caster can look like.
Agreed, built like an AT, but with a different emphasis in the spell list, could do a fine job.
 
Last edited:

Lidgar

Gongfarmer
Alternatively, you could make a music instrument implement for the warlock (much like the blade implement, you chose the instrument [I might regret that if it became official and big instruments were picked so you get cover]), give it a basic ability (as long as you use your action to play the instrument, one target that can hear you is charmed), and a couple of invocations (use a warlock slot to create an effect similar to antipathy or sympathy which lasts as long as you play seems like a good high level one, others could let you cast support spells). You have charisma, music, and can (magically) do a bunch of sneaky stuff.

Yeah, with some tweaks that could be pretty similar to the Chanter from PoE:

They are storytellers and repositories of ancient lore from myriad cultural traditions. While they have some minor talent in traditional arts of combat and soul-based magic, their true power lies in their chants and invocations.[1] They construct chants from individual iconic phrases, through the clever overlapping of phrases, chanters can grant their allies a sizable stack of minor bonuses over large area.[2] While chants may seem modest compared to a wizard or a priest magic, chanters are able to recite their chants while occupied with other activities, making them extremely versatile.[1] Additionally, chanters' invocations are pretty powerful spells and they have the highest number of summoning spells.[3]
 

Ashrym

Legend
LOL really? I knew someone would have to get this in! Fine. Enjoy your 5E bard. :p

I can do that. 🙃

We had a play test bard that followed paladin and ranger spell progression, and it was given bonus spells at various levels to get ahead of them. It didn't work out in the end while there were suggestions that were similar it ended up with what we have in the name of simplicity.

The warlock chassis works fine for an alternative. Warlock spells known, songs instead of invocations, magical secrets instead of arcanum. Tailoring an eldritch knight or arcane trickster works well for different bard tropes too, especially the arcane trickster as a magical minstrel type.

In myth, a lot of magicians and shamans were bards, and they were all attributed magical abilities. Myrddin was the basis for Merlin (often called a magician or wizard) and originally a bard. When a person understands that Merlin was a bard, and not a wizard (although they were often synonymous), then the full caster starts to appear based on some legends. Merlin, Amergin, or Talisien and more in the older legends is where we see powerful magic users. Amergin, for example, sang to the sky to part a magical storm the druids of the Tuatha Dé Danann had created to stop his ships from landing.

Way back when, bards were a branch of druids. We see that in AD&D and currently in some of the shared spells to fallow. Historically, they were healers, magicians, lawyers and judges, geneologists, historians, eulogists, advisors, and teachers among many other things. They were the keepers of oral tradition and using songs or poetry was mnemonic device to help remember and this version of the bard was well respected. When bards told stories, they were to give insight and not necessarily what their patrons wanted to here. Think Aesop's fables. The moral of the story or teaching through parable.

They literally went to colleges and were the super scholars of their time.

This isn't the only version of bards in history. It's the version I generally look at for bards. You can watch many documentaries or movies where you see a tribal shaman chanting while dancing around with drums or rattles for an instrument, who's job it is to keep custom and oral tradition, tell stories of their ancestors, and advise the chief. That's a bard by any other name. ;-)

Bards evolved over time and kept oral tradition even as the druidic origins was vanishing and written history was developing. Eventually a more modern association of being a story teller and musician. That's what a lot of people think when they hear "bard" and D&D includes that in the broad concept. This helps differentiate it from druids with some of their shared mythologies and roles, who were steered more towards the nature priest concept.

When I think of or envision a bard, I think of the version where wizard, druid, and bard were interchangeable concepts. It's mythologically and historically a thing so no one should be telling me "bards full spell casters is wronz". It's just not what you might envision based on your knowledge and experience. ;-)

The only actual difference in the history of D&D is bard were bumped up to 9th level spells one edition later than clerics and druids. Clerics and druids jumped to 9th level spells going into 3e and I thought that was odd at first. After playing a lot of 2e where all bards had 6th level spells and most clerics and druids had 5th level spells unless blessed with extremely high WIS (where they might get 6th level spells or 7th level spells) it was a big jump to 9th level spells for those classes. 3e is the only edition to actually have that big gap comparing bards to clerics/druids to make it the one-off scenario to which people cling. And, as I've said many time, the bard song already made up the difference (they could cast mass suggestion 20 times a day just off songs), and popular bard pre's commonly changed the spells known in a system much like magical secrets. Magical secrets is just a 5e implementation of a common pre ability kept with the class.

None of this is ground breaking or new. It's just better implemented and back to where bards had similarities to druids and clerics.

dnd4vr said:
Finally, PLEASE do not waste my time (or yours...) simply by saying "the bard is awesome, and great as it is" or something similar.

Telling us not to say it doesn't make it true, lol. ;-)

I thought you might benefit from seeing things from my perspective, however, and gave more information on why the current implement works. It covers a lot of versions of how people see bards depending on point in history, various cultures and mythologies, past editions of D&D, modern interpretations, and pop-culture. There is a broad scope to cover. Another example not coming from old myths.

Brom from Eragon is a bard. He is a bit of a rascal poaching chickens with a cutting humor when he cuts them down after getting caught, something that keeps him from getting punished or prosecuted other than the loss of the chickens. He opens as a storyteller, inspiring Eragon with tales of the Dragonriders to keep that history alive by oral tradition. He takes on the role of a teacher and advisor to Eragon. That's a classic bard role. Brom is a teacher, storyteller, magician, healer, and warrior all rolled into one. I'm pretty sure he's not what you were envisioning.

What you envision isn't wrong either. I find "bard" is a wide scope. It's doable by playing arcane trickster. I would say history, persuasion, performance, healer feat, and inspiring leader feat would make him more bard-like.

Hopefully that helps. Perspective is sometimes the difference.

I agree that any class is too much. I would limit to wizard, cleric, and druid. I'm still having problems with the bard picking paladin spells at 6th level and them being overpowered compared to 9-level caster spells.

Bards don't do that. One subclass can do that among the other options available. Meanwhile, the cleric already picked up 2 paladin spells and 1 wizard spell before the bard class got any magical secrets. Those war cleric poachers must be OP because of domain spells. ;-)

Paladin or ranger spells is irrelevant. Spells are rated based on spell level, and are not high level class features just because paladins and rangers gain spells at a slower rate. Banishing smite isn't a higher level spell than raise dead just because raise dead is available to bards at 9th level and banishing smite is available to paladins at 17th level because they are both 5th level paladin spells.

"But only high level paladins or rangers get this spell" has nothing to do with the spell level rating and what's really going in is niche protection / don't touch my toys. The level part isn't a logical argument.

Bards are also not more powerful and any other equal level spell caster based spell casting, except possibly cleric parity. The lack of class abilities related to improving spell potency or adding slot makes every other caster better at spell casting. Simply adding a few spells from other lists doesn't change that.

Sounds to me like the PF2e bard could be what the OP is looking for.

Sure, if he wants to keep the PF2e bard as a full caster. PF2 did the same thing 5e did and gave bards the full caster chassis and then didn't increase the capability with those spells, adding a focus pool for songs et al instead. That's not that different from what 5e did with bardic inspiration dice as a short rest mechanic.
 

jsaving

Adventurer
He objects in part to the toe-stepping bardic casting enables in 5e. PF2e spins off the bard into its own power source, occult, and does a more thorough job differentiating its spell list from other classes.

Agreed on inspiration dice though.
 

Blue

Ravenous Bugblatter Beast of Traal
Yeah, with some tweaks that could be pretty similar to the Chanter from PoE:

They are storytellers and repositories of ancient lore from myriad cultural traditions. While they have some minor talent in traditional arts of combat and soul-based magic, their true power lies in their chants and invocations.[1] They construct chants from individual iconic phrases, through the clever overlapping of phrases, chanters can grant their allies a sizable stack of minor bonuses over large area.[2] While chants may seem modest compared to a wizard or a priest magic, chanters are able to recite their chants while occupied with other activities, making them extremely versatile.[1] Additionally, chanters' invocations are pretty powerful spells and they have the highest number of summoning spells.[3]

I do like the mechanic of the Chanters from Pillars of Eternity and it's sequel.

For those unfamiliar, they chant bits that do not take their action. These have an onset time, and also a lag time after the end of the song where the effects linger. Short story would be that you have nothign the "first round", then one, and then as long as you only alternate between two you effectively have them both up. Both give aura-style bonuses. Again, none of that takes up your action so you could be attacking or whatever. (Though in 5e I'd have it take up your concentration.)

Chanting phrase also collects power for their spells. They don't have slots, they have a minimum number of phrases chanted. However, combat in PoE lasts a lot longer than D&D, so it's easy to build up 4+ phrases chanted several times in the average combat. If it was one per round that would be 12+ rounds as the average for combat, so it has to be quicker. Casting is an action.
 

Blue

Ravenous Bugblatter Beast of Traal
He objects in part to the toe-stepping bardic casting enables in 5e.

The bard has a rather different list then the other full casters. It's mostly around crowd control and buffing. There's a bit of overlap with other support characters, but they don't have many of the supplimental healing spells (greater/lesser restoration, revivify and the other raises, etc.). On the other hand direct damage is almost completely missing.

Some casters poach from their list, like the wizard with it's wide lists steals form everyone and has hypnotic pattern, one very bard-themed spell.

I don't think spell list overlap is a valid critique against the bard.
 

RSIxidor

Adventurer
Not sure if it's been mentioned, but for those that like using the warlock chassis. Maybe a muse instead of a patron? That might not fit into everyone's view of the bard but I rather like it. The muse isn't necessarily a powerful being, but through their existence and relation to the bard, the bard's magic is inspired into existence.
 

Ashrym

Legend
Not sure if it's been mentioned, but for those that like using the warlock chassis. Maybe a muse instead of a patron? That might not fit into everyone's view of the bard but I rather like it. The muse isn't necessarily a powerful being, but through their existence and relation to the bard, the bard's magic is inspired into existence.
More PF2 borrowing? ;-)
 

Ashrym

Legend
He objects in part to the toe-stepping bardic casting enables in 5e. PF2e spins off the bard into its own power source, occult, and does a more thorough job differentiating its spell list from other classes.

PF2 lets bards learn spells from other power sources too.

"Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. As long as you’re trained in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long as you’re trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book."

It's a class feat for 18th level polymath.
 

Remove ads

Top