D&D (2024) 6E When?


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Parmandur

Book-Friend
Both mischaracterizations were overblown edition war rhetoric. It was a TTFRPG, just one that erred too far on the side of accessibility (and, specifically, accessibility to potential customers with exposure to the huge MMO phenom) and alienated a sufficiently nerdrage-prone segment of their base to get overblown rhetoric like that repeated, even now.

Really, WotC tried to thread that same needle each time, with Essentials, with 4e, probably even with 3.0 (which arguably erred the other way, appealing too much to hard-core system-mastery at the price if accessibility) they just finally got it right with 5e.

Not a risk they should take again anytime soon.


Not meaningfully different from any other TTRPG, that way.

As someone who played World of Warcraft before seriously playing D&D, 4E's being an on-ramp for MMO never made sense. Doesn't now
 

Anselyn

Explorer
But the potential new customers, the youth, don't come from a vacuum. I didn't play D&D until college, but there were cultural elements going back through my childhood, through video games particularly. WotC is being extremely proactive about cultivating tomorrow's player base right now.

You reach an equilibrium state by having the number of new players equalling the number of quitting players. (c.f. Games Workshop business model basically for boys age ~13 to ~16). The final steady state might not be what it is now but could be substantial.
 

Parmandur

Book-Friend
You reach an equilibrium state by having the number of new players equalling the number of quitting players. (c.f. Games Workshop business model basically for boys age ~13 to ~16). The final steady state might not be what it is now but could be substantial.

It could be more than now, even.
 

They won't make a .5 edition again or phb2.
Yeah a .5 edition is a terrible idea.

You get all the negatives of publishing a new edition, plus all the backlash for anything that is too different, and the implications that you were lying about the extent of any changes.

Might as well just make a new edition and call it 6th edition, even if the changes aren't too radical.

I could see them possibly publishing a revised players handbook at some point - but that would depend on the conclusion that the main issues players have are in the class design - and it would require the rest of the system to remain unchanged. (And if they did I would imagine the amount of bonus actions classes get would be radically reduced - but removing them entirely would probably be best for a new edition.) But even doing that would attact some of the negatives of a new edition - so that I could only see that happening if they were confident that publishing such a book would delay a new edition.
 


Arnwolf666

Adventurer
It doesn’t matter if you piss off players or lose players if they are no longer buying books because they feel they have enough. At that point it’s time to create a new edition.
 

darjr

I crit!
Yea, but it’s also why the current style of release being adventure books, seasons in an episodic show kinda, that I think helps the longevity.
 


TiwazTyrsfist

Adventurer
Average lifespan of an edition is 9.75 years. If you discount 4e as a bad run (only 6 years, many issues from day 1, though it was popular with many), then the average lifespan is 10.333 years.
(I'm counting AD&D, AD&D 2nd, 3.0, 4E, 5E)

Therefore, I'm putting my money on the 2024 50th anniversary for the next real New Edition.
 

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