D&D 5E Adjudicating Unusual Actions

Celebrim

Legend
Improvised ranged trip attack.

Much harder to do successfully than the movie makes it seem, but we can assume that the PC is high enough level to be justified in his swagger and that the target is just a mook. Roll to hit followed by some sort of opposed contest of fighting skill of some sort, with penalties because of the improvised nature of the attack. I'd probably throw in some small amount of damage (1d3 + STR bonus in a D20 system).

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Mistwell

Crusty Old Meatwad (he/him)
How about this one:

giphy.gif
 


Celebrim

Legend
How about this one?

Depends entirely on whether the child is making a factual observation.

If this is a factual observation, then the world is one where there is a skill - or possibly more than one skill - of bending reality to your will which is accessible to everyone once they are aware. In that case, this is just a simple skill check against a simple target DC.

If this is not a factual observation, but the spoon really can be bent by Neo, then this is a world with magic of some sort and there are people with sorcerous talent. In that case, the intent of the scene could be just to reveal to Neo's player that he can level up (however it is done in the system) in this sorcerous ability.

But there are additional possibilities. It could be that Neo did not really bend the spoon at all, and that either Neo is hallucinating - there isn't even a child in the room he's speaking with - or else that the child is actually deluding Neo into believing he's the one doing the bending or how it is done. In that case, Neo simply has false to facts understanding of the situation.
 

Celebrim

Legend
How about this one:

giphy.gif

Improvised ranged touch attack. Provokes reflex save in target, on failure, blinded for one round and dazzled for 1d4 rounds. On success, dazzled for 1 round only. Some systems may have an explicitly built in 'Dirty Fighting' system, in which case this isn't even necessarily something you need to improvise - especially as, if is likely, the character has some sort of 'Improved Dirty Fighting' feat.
 


Mistwell

Crusty Old Meatwad (he/him)
Improvised weapon attack versus target's AC. On a hit, the target has disadvantage on its next attack roll. (Again, assuming that outcome was the player's stated goal.)

That's just the help action, which already does more than that as you don't even have to hit. Sure looks like temporary blindness to me, which would last more than just their next attack.
 

5ekyu

Hero
That wasn't Knocked Prone. That was the opponent reaching zero hit points. Brendan obviously rolled a 20.

Although I would call that opposing Physical contests, Brendan using a Fight skill and the coward using Movement (running away). And Brendan would also take a -4 penalty, because that chair looked awkward (but light).

How about this one?
Uhhh in the chair, wasnt the last bit before cut the target rolling over still moving? It did not seem to me to be a ko at zero hp but maybe is the scene had continued we would know more.

For the spoon scene, not sure what you want mechanically represented. It seems like either a training for sorcery scene, an illusion or a setting specific feature.
 

5ekyu

Hero
That's just the help action, which already does more than that as you don't even have to hit. Sure looks like temporary blindness to me, which would last more than just their next attack.
The problem is adjudicating the mechanics without the outcome when the video stops before we see what happens.

That sand in face could be the disengage action allowing enough of a pause for us to move away without AO. We font know if the target suddenly could not see anyone else or where thinfsxwere, or just saw fuzzy for the blink of an eye. Was it enough time in xcrnr for others to attack?Etc.

I think - with chair too - there is a mix-up between fx and redults and trying to match mechanics up to the FX without the outcome.

To me, chair = improvised weapon/scenery for ranged shove and sand (if I know Dale) was just disengage action, setting up his run away. Spoon was perhaps a successful learning check but most likely just a fluff scene in a training montage.
 

Oofta

Legend
I've done similar things in home campaigns. We did improvised shove attack at disadvantage. I'd let someone also use various thrown weapons like hammers or even spears thrown "sideways" to hit the legs spinning.
 

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