DND_Reborn
The High Aldwin
So, I got this idea after being inspired by another thread. If we think of archetypes like Arcane Trickster as a pseudo-multiclass character, how about a simple multiclass-theme archetype to replace multiclassing (or offer another option)?
My idea is this: you take the features for each class using levels 1 - 6 or 7, and turn them into the features for the archetype. Every class can use a multiclass archetype for any other class. Whether or not prerequisites are required is up in the air, but probably not.
Example: a Ranger gains archetype features at 3rd, 7th, 11th, and 15th. So following the Barbarian archetype adds the following:
Starting at 3rd level, you gain rage and unarmored defense.
At 7th level, you gain reckless attack and danger sense.
When you reach 11th level, you gain extra attack (won't help a ranger...) and fast movement.
Beginning at 15th level, you gain feral instinct.
Applying the Barbarian archetype to a Rogue would be at 3rd, 9th, 13th, and 17th levels. The rogue would benefit from the extra attack, but not until 13th level.
I kind of like this idea because you can gain some features for a second class and it would replace having to make an archetype choice (which our table is rarely thrilled about, with notable exceptions...).
Obviously this would have to be worked up for each class to become an archetype-multiclass option. Spell progressions would be similar to Eldritch Knight/ Arcane Trickster, some features might not translate well, and so on. This is just sort of a jumping-off point.
Thoughts? Comments?
My idea is this: you take the features for each class using levels 1 - 6 or 7, and turn them into the features for the archetype. Every class can use a multiclass archetype for any other class. Whether or not prerequisites are required is up in the air, but probably not.
Example: a Ranger gains archetype features at 3rd, 7th, 11th, and 15th. So following the Barbarian archetype adds the following:
Starting at 3rd level, you gain rage and unarmored defense.
At 7th level, you gain reckless attack and danger sense.
When you reach 11th level, you gain extra attack (won't help a ranger...) and fast movement.
Beginning at 15th level, you gain feral instinct.
Applying the Barbarian archetype to a Rogue would be at 3rd, 9th, 13th, and 17th levels. The rogue would benefit from the extra attack, but not until 13th level.
I kind of like this idea because you can gain some features for a second class and it would replace having to make an archetype choice (which our table is rarely thrilled about, with notable exceptions...).
Obviously this would have to be worked up for each class to become an archetype-multiclass option. Spell progressions would be similar to Eldritch Knight/ Arcane Trickster, some features might not translate well, and so on. This is just sort of a jumping-off point.
Thoughts? Comments?