Xenonnonex
Hero
Dude. This is really not cool.I didn’t imply it. I said it directly.
Dude. This is really not cool.I didn’t imply it. I said it directly.
Have you thought about using the variant 5e rules in the DMG?Things have gotten a bit off topic - shocking! To steer them back to the OP a bit:
Is anyone else interested in posting there ideas for small changes to the 5e ruleset that can make a big change in the theme / feel of the game?
Of course and we do use some of them. In fact, your (or anyone's) suggest for this thread could be: "We use XYZ variant / optional rules to create W style of game. It works great." That is a completely on topic response.Have you thought about using the variant 5e rules in the DMG?
I've now run two Tyranny of Dragon campaigns, two Curse of Strahd campaigns, and am currently in the middle of two Eberron campaigns, all for 5E. For all three sets of campaigns I have changed up my houserules for all of them-- number of hit points, lengths of rests, no feats, amended feats, changed Prepared spells to Known spells for all spellcasting classes, and a whole host of other small rules here and there. And as a result of all of that, I have come to one conclusion regarding making the game "feel different"...
...so long as I am the DM and my players are the same in each game, the game will never really feel different no matter how many little rules changes I put in.
Don't get me wrong... I still tweak and houserule the game all the time simply because I find it fun. And I do introduce all kinds of new methods for creating characters and running combats for each and every game just because it's an enjoyable part of the game for me. And every idea for my campaigns I run after the current ones end have all manner of these tweaks and rules changes as it helps me solidify the type of game I wish to run.I guess I should have thought about that before I started this thread. I guess it is probably a bit pointless for me and my group. Oh well, I still like to design and tweak the game and hear how others have done so too - so there is that!
Of course and we do use some of them. In fact, your (or anyone's) suggest for this thread could be: "We use XYZ variant / optional rules to create W style of game. It works great." That is a completely on topic response.
The hope is to hear what small changes people do to their campaigns to get a different feel from the game.
Things have gotten a bit off topic - shocking! To steer them back to the OP a bit:
Is anyone else interested in posting there ideas for small changes to the 5e ruleset that can make a big change in the theme / feel of the game?
Thank you for sharing!I have several ideas for changes, some big, some small.
OK, I would consider that a major change as you have to change every character and monster and basic combat and encounter assumptions. If it could be done simply maybe, but I think it is probably beyond the scope of the small change I was talking about. What are you hoping to get from this change?1. Change hit points from a "subtract until you hit zero" system to a "when you take a hit of at least x damage, you suffer an injury of severity y, with the following effects."
Ya, another big change IMO2. Change to a dice pool mechanic (qty based upon how many skill ranks you have), with margin of success determining total damage, crits and fumbles. Combat would be skill-based.
Yes, we do that now, although we still use AC. DR only comes into play when your bloodied.3. Armor as damage reduction - not used as-is as the DC for attack rolls in most cases.
That is already a variant rule in the DMG. I have thought about using it, but haven't tried it yet with my current group.4. Ability to block, dodge, or parry as an active defense (opposed attack rolls) instead of standing still and using AC as the DC on attack rolls.
I thought per #1 you were using a wound system and not HP. Can you clarify?5. Healing modified to allow low/no magic campaigns. Short rest only restores you to 1hp (akin to first aid), can only burn HD to heal less serious wounds on a long rest, and must take an extended rest (duration based upon injury severity) to remove all injuries.