• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

WotC Hasbro Gaming Down 17% But D&D Remains 'Bright Spot'

ICv2 reports on Hasbro's latest quarterly report, noting that "Wizards of the Coast’s Magic: The Gathering and Dungeons & Dragons were two bright spots in Hasbro’s Q3, an otherwise tough quarter with sales and earnings both hit by actual and threatened tariffs on goods from China".

ICv2 reports on Hasbro's latest quarterly report, noting that "Wizards of the Coast’s Magic: The Gathering and Dungeons & Dragons were two bright spots in Hasbro’s Q3, an otherwise tough quarter with sales and earnings both hit by actual and threatened tariffs on goods from China".

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Other notes from ICv2:
  • Hasbro Gaming, which does not include franchise brands Monopoly and Magic: The Gathering, was down 17%
  • Total gaming sales, including Magic and Monopoly, were roughly flat, a big change from the 26% growth in Q2
  • WotC has close to a dozen [digital] games in development for delivery over the next five to six years
  • Hasbro believes that WotC sales can be doubled over the next five years, “…as we’ve accomplished over the past five years.”
 

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I remember it, but my idea is more like mixing Ravenloft, WoD and Kult: Lost Divinity. I notice d20 and Storytelling are very different systems, but I like the challenge. Mixing the fluff isn't so difficult, and at least it's fun. The crunch is harder, with new game mechanics about hunger and points of blood. I have thought about something like levels of health, a pool of subzero hit points. The Con penalty by life-drains power would be replaced with losing levels of health, harder and slower to be healed. If you lose more level of health then to be under 0 hit points is more dangerous. The classic hitpoints would be like the "shield" in fortnite, and health the "green pool". Do you know the rule of Stamina points from Starfinder? To avoid abuse by munchkins the vampire would need time to digest the blood. Some special rituals and divine blessing would allow a almost-healing, to become a daywalker Thin-blood, weaker vampire powers, but also a softer curse. The blood potency would be like an ability score, but older lord vampires would enjoy category ages as the dragons.

The points of gnosis and rage by the garou wouldn't be automatic, only after a long rest, but it had to be something like gathering, like buying, crafting or finding potions. This wouldn't break the balance of power.

The areté by the awakened mages would be like crafting a single-using magic item, and suffering a punishment like a rogue when fails trying to use magic scrolls. The Backlash would work like points to buy a magic-item to be used by enemies, or to craft magical traps, for example a rune to summon monsters. Do you remember the psychic enervation by the psionic wilder class? Now let's imagine more exotic effects.

The faes would use thorns-glamour like opposite abilities scores. Thorns would cause penalty to glamour effects, but also a bonus to save throw against hostile chimeric arts. Lycians, special chimeras, would be like a mixture of magic item and ally character.

Wraiths as allies are a double edge sword, because they are too fabulous spies, but their shadows can cause a lot of troubles to alives, for example causing noises to awakening up sleeping enemies in a camp, or giving special magic resistance to a boss monster, or controlling animals to poison food. Do you know the videogame "Painkiller"?

The background of the demons would change, closer to the concept of "vestiges" (pact magic) walking among the mortals.

The reborns (mummies) would be deathless, undead healed by positive energy and hurt by necrotic damage. They know if they kill some enemy they could find him in the other neighborhood.

The power of the imbued hunters would be like spending a single-use magic item. You can't use it and you have to get a new one.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
Because I feel very confortable with the d20 system, and I would like to can use adaptations of other TTRPGs, for example World of Darkness, Chulthutech or Eclipse Phase. I love to create mash-up mixing different IPs.

This right here is actually an argument for why WotC will never release d20. Why would a company ever make a product that makes it easier for a customer to use competitors' products? They want you to buy their IP, not make it easy to use someone else's.

But look, 5e is perhaps the closest thing you can ever expect for d20 when you strip it to its bare components. The DMG even has rules in it for how to run modern firearms and sc-fi weapons. I have in fact run a modern game using the 5e system, in which a party robbed a casino "Ocean's 11" style.

I understand the "don't put your eggs in one basket" argument, but considering the d20 strategy almost ruined D&D back-in-the-day, there is certainly no incentive to return to it. That over-extending (and its complete failure) is the big reason why setting books are only now returning (Eberron is perhaps the most popular setting after Forgotten Realms and it's book is only getting released next month).

Could it happen eventually? Sure I guess. More likely though they'll release a supplement book that just explains how to use the 5e system for modern or sci-fi. They pretty much did this for 4e with a Gamma World supplement. Even this I think would be a year or two away at least (or ever).
 

Zardnaar

Legend
It's not that hard to plug 5Eisns into d20 stuff.

I used bounded accuracy and 5E skill system in SWSE last year and players were invited to redo talents into 5E equivalents.

Skill focus feat for example becomes skill expertise and functions like 5E expertise.

We winged it and just filed the numbers down using 5E proficiency system. Eventually I'll rewrite the talents in the core book
 


Urriak Uruk

Gaming is fun, and fun is for everyone
There is an SRD and OGL covers 5e. How much easier could it be for competitors stuff? They are encouraging it.

There is a big difference between the OGL, which mostly relies on purchasing the PHB, and building some system that makes it easier to play completely different systems like Cuthulhu.
 

FrogReaver

As long as i get to be the frog
So this thread and the one about the lengthy survey kind of makes me think hasboro is pushing for more monetization of D&D. That's generally not went well in the past.
 


FrogReaver

As long as i get to be the frog
My children playing with cute chibi dragon and owlbear disagree with your assessment.

No idea what that has to do with anything?

I'm not saying it's true but generally a company that is doing poorly with one good product is looking at every way they can to monetize anything they can. Could be good for us though as it means they will be more willing to take risks.
 

Parmandur

Book-Friend
No idea what that has to do with anything?

I'm not saying it's true but generally a company that is doing poorly with one good product is looking at every way they can to monetize anything they can. Could be good for us though as it means they will be more willing to take risks.

Their recent work at monetization have been great. I'm excited for more.
 

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