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Unearthed Arcana New UA: 43 D&D Class Feature Variants

The latest Unearthed Arcana is a big 13-page document! “Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.”

The latest Unearthed Arcana is a big 13-page document! “Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.”

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MoonSong

Rules-lawyering drama queen but not a munchkin
Wizard

Cantrip Versatility
Boooooo! You had the opportunity to let Wizards add multiple Cantrips to their spellbook and swap them out, but you just went for the copy-paste!

Expanded Wizard Spell list
Just a few spells they didn't already have for arbitrary reasons.

And that's it. Kind of ended on a whimper really.
That's too good already. If it was up to me Wizards wouldn't get even that.

Elemental magic sure as heck can, not only does it allow the Sorcerer to target vulneribles and avoid resistance, but it makes sure that any type of Dragon Sorcerer has more spell options that fit their element.
I don't know, between elemental spell and unerring spell, I might consider rolling a Dragon sorcerer blaster for once.
 

cbwjm

Seb-wejem
But 15 feet of Pounce isnt worth it. If the opponent ENDED its move within 15 feet of you, it is nothing to simply walk up to it on your turn normally.

Meanwhile, the valuable speed of Fast Movement was lost in a worthless trade for nothing.

The Barbarian option is horrible. Worse than worthless, in that it destroys something valuable.
Well we're just going to have to agree to disagree because I think it is a good option.
 




Ashrym

Legend
I don’t think anyone is saying fast movement isn’t good. I think people are disagreeing with the statement that the new version is “worse than worthless”.
Then consider me calling movement on a reaction as supporting it's not worthless. Enabling movement in response to what someone else is doing is meaningful.
 

gyor

Legend
Spell Versatility and Divine Souls seems like a possible issue, how does it interact with the divine magic feature?

For Fighters I like Martial Manuevers fighting style, the new Manvuevers (a none combat use!), and the new fighting styles.

Like both Druidic Warrior and Blessed Warrior.

For Warlock my favourite part so far is the Chain Pact and Blade Pact Invocations, these feel like they should have been in the PHB from the beginning. For example, in practice no one would every attack with their Familiar, but between these two new invocations for Chainlocks, it's worth it. But the bonus action familiar attack invocation should be offered at level 5, not 9.
 



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