dragoner
KosmicRPG.com
So you don’t like, dig into the character in depth?
If it's like a one trick pony, eg with some special ability, no, it lacks depth. A real character should develop naturally without some artificial shtick.
So you don’t like, dig into the character in depth?
Yeah, exactly.Definitely. I don't necessarily plan it all out during char-gen, but each character is some sort of fun-house-mirror version of myself. Sometimes I play up an existing attribute, other times I'm more aspirational, and every time I'm surprised by what I end up with.
Yeah I have the same outlook on evil PCs. It’s hard to get into their heads, and I don’t feel great doing it anyway.I do recall in high school (long ago) trying to make a character who was totally unlike me. Complete flop. I had to second guess my instincts too much. And, while as a GM I have no problem making my NPCs do vicious, terrible things, I generally feel a bit dirty if my PCs make such choices.
I design flawed PCs, certainly, but veer away from sociopathic or other traditionally evil traits. I don't usually play games with defined alignments, so we don't need to decide how much greed makes you evil or whatever. It's more about how the game world and other characters react. I like the conflict inherent in a character who thinks of themselves as "good," and does good deeds on many fronts, but also has some blind spots and flaws which make for a messy moral picture.
I mean the OP contains a lot more than “do you catharsis?”When my friends and I get together there is almost always some catharsis. This is true whether we play D&D, video games, or just eat and drink.
I mean, sure, but the question wasn’t just about “one trick pony” characters.If it's like a one trick pony, eg with some special ability, no, it lacks depth. A real character should develop naturally without some artificial shtick.
I mean, sure, but the question wasn’t just about “one trick pony” characters.
Not really. I'm not into examining the human condition via elves or anything like that.
Where I'm quite the opposite: in the game I can do (or try) all the crazy stuff I'd never be able to get away with in reality even if I knew how.Do any of you do this? Do you explore, confront, encourage, or otherwise poke and prod at yourselves via your characters?
If you do, does it make it harder to play evil characters or those who simply have no moral similarity to yourself? I find it does.
I mean, we can, sure. It’s just that many of us just don’t enjoy putting ourselves in the mindset of evil characters, or the power fantasy of getting away with stuff we would t do IRL even if we could get away with it.Where I'm quite the opposite: in the game I can do (or try) all the crazy stuff I'd never be able to get away with in reality even if I knew how.
I can be the no-holds-barred assassin. I can be the criminal mastermind. I can be the fluffy airhead who never thinks anything through. I can be the holier-than-thou my-way-or-the-highway stodge. I can be the hero, or the villain, or even (and best!) both at once. And I can, should I so desire, try to put myself in the mindset and (im?)morality of that character and thus view the game world much differently than I do the real one.
And so can everyone else, and that's the best part.