Todd Roybark
Hero
The distinction between ability check and Saving Throw is so blurred as to be nearly meaningless.
Announce someone is making a Saving Throw at the gaming table, and nobody pays much attention...too hum drum, too common.
Announce that someone is Death Save, and the arm is being yanked off the proverbial record player and the whole table is watching with rapt attention.
I love Death Saves, simple yet, evocative and thrilling mechanics.
Saving Throws used to be more like this.
How do people feel about trying to make the mechanic more flavorful?
Announce someone is making a Saving Throw at the gaming table, and nobody pays much attention...too hum drum, too common.
Announce that someone is Death Save, and the arm is being yanked off the proverbial record player and the whole table is watching with rapt attention.
I love Death Saves, simple yet, evocative and thrilling mechanics.
Saving Throws used to be more like this.
How do people feel about trying to make the mechanic more flavorful?