Sacrosanct
Legend
Things I do beyond ''damage'' to challenge my friends characters:
- Damage that reduces the character max hp for X time.
- Effect that gives my players ''disadvantage'' on all healing roll for X time.
- Curses/diseases that block healing damage for a time.
- Poison that deals damage over time instead of of just another ''have disadvantage on X'' condition.
- Effect that amplify next attacks for X times (Ex: Burning Wounds: 3d6 fire damage on a hit. Everytime the target is hit for the next minute, it takes extra damage equal to half the damage of the initial roll). Stolen from Pillars of Eternity.
- Curses that makes the character unable to roll higher than its stat score for a specific ability.
etc
I just wanted to call you out specifically for reading what I wrote, understanding it, and coming up with suggestions 5e could to to bridge the gap I was referencing. So thank you for that.