D&D 5E Rising from the Last War preview featuring Keith Baker

tetrasodium

Legend
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Yeah, I guess I'm just interested to see how many spells are on those lists. If it's limited to the 2-3 that the Marks had access to in previous editions and the Wayfarer's or if they've expanded that list beyond those couple of options to other themed spells.
I didn't count all of them, but the ones I counted all had nine spells & the spells were similar to the old UA spells for dragonmarks that gave spells. The spells come from multiple class lists in most cases. for example mark of healing gets:
cure wounds, healing word
Lesser restoration, Prayer of healing
aura of vitality, Mass healing word
Aura of Purity, Aura of Life
Greater Restoration
 
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Salthorae

Imperial Mountain Dew Taster
I didn't count all of them, but the ones I counted all had nine spells & the spells were similar to the old UA spells for dragonmarks that gave spells.

I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
 

tetrasodium

Legend
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Epic
I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
you get 2 first/second/third/fourth level spells & 1 fifth level spell for each mark & pick them (or not)however is normal for your class. The lists are all really cool though
 

Parmandur

Book-Friend
Yeah, I guess I'm just interested to see how many spells are on those lists. If it's limited to the 2-3 that the Marks had access to in previous editions and the Wayfarer's or if they've expanded that list beyond those couple of options to other themed spells.

Look at the Guilds in Ravnica: the Backgrounds add Spells to Class lists to help characters stay in theme, but weren't a major power boost.
 

Parmandur

Book-Friend
Worth noting that I heard Crawford or Mearls, at some point or multiple points, that spell lists are for fluff and flavor not balance.
 

ChaosOS

Legend
For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges
 

Parmandur

Book-Friend
For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges

Still possible to get any Spell with the right Feat or whatnot. It's not a part of Class balance, but of genre. Settings break the standard genre rules for flavor.
 

I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
I think the Greater Dragonmark feats have been removed, since the "adding spells to class lists" allows dragonmarks to scale with level without spending an extra feat.

It does mean that dragonmarks are better for casters, and I think quite often particularly good for part-casters such as rangers and arcane tricksters.
 

For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges
Mark of Passage and Mark of Shadow add Pass Without Trace to spell lists.

What other spells worry you? Mark of Warding adds Armor of Agythys.
 

ChaosOS

Legend
Goodberry (which I saw is on hospitality) to some degree, although that's more because Goodberry Wine was specifically a druid thing and thus difficult to get (per Five Nations). Goodberry Wine is useful because goodberry (per 3.5 rules) was the only way to meaningfully heal inside the Mournland. From some other stuff though they're going with that's not a general rule, just one possible effect of some areas of the Mournland.
 

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