5E Rising from the Last War preview featuring Keith Baker

ChaosOS

Explorer
For those not in the know, Keith Baker is involved with a ~monthly Eberron podcast entitled Manifest Zone


Their latest episode goes behind the scenes. It's primarily lore focused, but at 17:18 Keith Baker gives insight into the development of Warforged, 38:00 they talk about how Dragonmarks shifted from WGtE, followed by a discussion of Aberrant marks. 56:58 onwards they talk about magic items then the bestiary.
 

ChaosOS

Explorer
Yeah the dwarves getting symbionts is a super cool addition to Rising. Both brings symbionts into the mainstream while spicing up what was quite frankly the most boring core race.
 

Bitbrain

Adventurer
Yeah the dwarves getting symbionts is a super cool addition to Rising. Both brings symbionts into the mainstream while spicing up what was quite frankly the most boring core race.
Or at least, the race in Eberron most conforming to traditional D&D stereotypes.

My second group of players will be headquartered mostly in Karrnath. Introducing them to “biotech” dwarves will definitely be a memorable experience.
 

ChaosOS

Explorer
Will we see the return of the half-daelkyr as PC race?
Daelkyr Half-Bloods are very unlikely to make it to published 5e, but I'd expect stabs at them on dmsguild (I know at least one creator who's done a lot of 5e conversion material, Anthony Turco, who's currently working on it). I also know Keith Baker is planning to do more Eberron content via dmsguild, so even if they're not in Exploring Eberron they could show up in later projects.
 

tetrasodium

Explorer
Yeah the dwarves getting symbionts is a super cool addition to Rising. Both brings symbionts into the mainstream while spicing up what was quite frankly the most boring core race.
Indeed, it also does a great job of lapping the standard tolkein inspired dwarf tropes off the planet in way that can be relayed quickly without the likelihood of significant confusion
 

Salthorae

Imperial Mountain Dew Taster
I like the explanation of the change to the warforged and integrated armor, and why it changed.

Now I'm interested to see their new implementation of the "Greater Mark" access to spells rather than with a Greater Dragonmark feat.
 
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Kurotowa

Adventurer
Now I'm interested to see their new implementation of the "Greater Mark" access to spells rather than with a Greater Dragonmark feat.
I think it's just a simple "Add these spells to the spell list of any spellcasting class you have, normal rules otherwise apply." Which can work in 5e because NPCs aren't built with PC rules anymore. That means you can stat a NPC to just have access the Greater Mark spells, the same as how Magewrights don't use PC spellcasting class rules anymore.
 

Salthorae

Imperial Mountain Dew Taster
I think it's just a simple "Add these spells to the spell list of any spellcasting class you have, normal rules otherwise apply." Which can work in 5e because NPCs aren't built with PC rules anymore. That means you can stat a NPC to just have access the Greater Mark spells, the same as how Magewrights don't use PC spellcasting class rules anymore.
Yeah, I guess I'm just interested to see how many spells are on those lists. If it's limited to the 2-3 that the Marks had access to in previous editions and the Wayfarer's or if they've expanded that list beyond those couple of options to other themed spells.
 

tetrasodium

Explorer
Yeah, I guess I'm just interested to see how many spells are on those lists. If it's limited to the 2-3 that the Marks had access to in previous editions and the Wayfarer's or if they've expanded that list beyond those couple of options to other themed spells.
I didn't count all of them, but the ones I counted all had nine spells & the spells were similar to the old UA spells for dragonmarks that gave spells. The spells come from multiple class lists in most cases. for example mark of healing gets:
cure wounds, healing word
Lesser restoration, Prayer of healing
aura of vitality, Mass healing word
Aura of Purity, Aura of Life
Greater Restoration
 
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Salthorae

Imperial Mountain Dew Taster
I didn't count all of them, but the ones I counted all had nine spells & the spells were similar to the old UA spells for dragonmarks that gave spells.
I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
 

tetrasodium

Explorer
I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
you get 2 first/second/third/fourth level spells & 1 fifth level spell for each mark & pick them (or not)however is normal for your class. The lists are all really cool though
 

Parmandur

Legend
Yeah, I guess I'm just interested to see how many spells are on those lists. If it's limited to the 2-3 that the Marks had access to in previous editions and the Wayfarer's or if they've expanded that list beyond those couple of options to other themed spells.
Look at the Guilds in Ravnica: the Backgrounds add Spells to Class lists to help characters stay in theme, but weren't a major power boost.
 

Parmandur

Legend
Worth noting that I heard Crawford or Mearls, at some point or multiple points, that spell lists are for fluff and flavor not balance.
 

ChaosOS

Explorer
For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges
 

Parmandur

Legend
For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges
Still possible to get any Spell with the right Feat or whatnot. It's not a part of Class balance, but of genre. Settings break the standard genre rules for flavor.
 
I don't remember that UA I guess.

The Wayfarerer's Guide for Greater marks gives only two spells per Feat.

Healing: mass healing word and greater restoration and learned the spare the dying cantrip as their halfling racial feature.

Nine spells is a lot of new options to choose from even if they're not automatic.
I think the Greater Dragonmark feats have been removed, since the "adding spells to class lists" allows dragonmarks to scale with level without spending an extra feat.

It does mean that dragonmarks are better for casters, and I think quite often particularly good for part-casters such as rangers and arcane tricksters.
 
For many spells I get that. However, there's a few spells I keep my eye on, like Pass without Trace, because they're 3.5 style spells that invalidate certain kinds of challenges
Mark of Passage and Mark of Shadow add Pass Without Trace to spell lists.

What other spells worry you? Mark of Warding adds Armor of Agythys.
 

ChaosOS

Explorer
Goodberry (which I saw is on hospitality) to some degree, although that's more because Goodberry Wine was specifically a druid thing and thus difficult to get (per Five Nations). Goodberry Wine is useful because goodberry (per 3.5 rules) was the only way to meaningfully heal inside the Mournland. From some other stuff though they're going with that's not a general rule, just one possible effect of some areas of the Mournland.
 

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