D&D General Art in D&D

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Hussar

Legend
The problem with drawing halflings is, if you don't start futzing about with the ratios, they basically look like a human. Unless there's something in the art that makes you realize the scale - human sized furniture or an actual human :D - how would you know that that's a halfling?

I mean, this is basically a human:

496482n2hvy31.png


So, while I understand the distaste for wonky looking halflings, how exactly do we make them not look like humans?
 

billd91

Not your screen monkey (he/him)
Bare, hairy feet.

But it is true that without something to show scale halflings should be hard to distinguish from humans.
 

doctorbadwolf

Heretic of The Seventh Circle
The problem with drawing halflings is, if you don't start futzing about with the ratios, they basically look like a human. Unless there's something in the art that makes you realize the scale - human sized furniture or an actual human :D - how would you know that that's a halfling?

I mean, this is basically a human:

496482n2hvy31.png


So, while I understand the distaste for wonky looking halflings, how exactly do we make them not look like humans?
The top knot and hoopak usually gives them away tbh
 

Hussar

Legend
Bare, hairy feet.

But it is true that without something to show scale halflings should be hard to distinguish from humans.

Then why have halflings in the game? If they are just half scaled humans, then they serve virtually no purpose - humans already have that, they're called children. Or dwarfs. Either way.

If the only thing that distinguishes this race from humans is hairy feet, then, well, that's not a race that's particularly needed in the game. Even Dragonlance's Kender had a distinct identity. You could look at them and KNOW, hey, that's a kender. That Jeff Dee picture of halflings is a perfect example. Take out the human from that picture and those are two elves with dirty feet. Give them footwear and you'd never know that they were halflings.

True, I don't think the 5e version works either, but, there has to be SOMETHING to distinguish halflings besides hairy feet.
 

Sacrosanct

Legend
Then why have halflings in the game? If they are just half scaled humans, then they serve virtually no purpose - humans already have that, they're called children. Or dwarfs. Either way.

If the only thing that distinguishes this race from humans is hairy feet, then, well, that's not a race that's particularly needed in the game. Even Dragonlance's Kender had a distinct identity. You could look at them and KNOW, hey, that's a kender. That Jeff Dee picture of halflings is a perfect example. Take out the human from that picture and those are two elves with dirty feet. Give them footwear and you'd never know that they were halflings.

True, I don't think the 5e version works either, but, there has to be SOMETHING to distinguish halflings besides hairy feet.

why? What differentiates elves from humans? Pointy ears? What about dwarves? There are fat bearded humans.

In D&D, what differentiates races the most is culture and racial modifiers. That’s the identity. And halflings have that as much as elves and dwarves.
 

Hussar

Legend
why? What differentiates elves from humans? Pointy ears? What about dwarves? There are fat bearded humans.

In D&D, what differentiates races the most is culture and racial modifiers. That’s the identity. And halflings have that as much as elves and dwarves.


Really? You're going to look at a dwarf picture, with it's dwarven clothes and whatnot, giant honking beard, angular weapons, and think, Hrrrmmm, that might be a human?

You're going to look at an elf pic, with leaves in its hair, inhumanly thin, angular features, and whatnot, and think, yeah, that's a human.

Note, we're talking specifically about ART IN D&D. Mechanics don't enter into the picture.

Both elves and dwarves have very, very specific "looks" that immediately identify them as elves or dwarves in D&D. You don't need a human in the picture to get perspective, or anything like that. They have clear, easily identifiable appearances.

Halflings, OTOH, are like gnomes. They don't have anything that really makes them stand out. At least with gnomes you can go all clockwork with them and that gives them some identity. "Short human" isn't really a race.
 

Sacrosanct

Legend
Really? You're going to look at a dwarf picture, with it's dwarven clothes and whatnot, giant honking beard, angular weapons, and think, Hrrrmmm, that might be a human?

You're going to look at an elf pic, with leaves in its hair, inhumanly thin, angular features, and whatnot, and think, yeah, that's a human.

Note, we're talking specifically about ART IN D&D. Mechanics don't enter into the picture.

Both elves and dwarves have very, very specific "looks" that immediately identify them as elves or dwarves in D&D. You don't need a human in the picture to get perspective, or anything like that. They have clear, easily identifiable appearances.

Halflings, OTOH, are like gnomes. They don't have anything that really makes them stand out. At least with gnomes you can go all clockwork with them and that gives them some identity. "Short human" isn't really a race.

Are you gonna look at a picture of a halfling, with large hairy feet and bulbous facial features and a pipe and automatically think human?

Seems like your criteria is a bit of a double standard. Each race has defining physical features. If you’re gonna say we can’t count large hairy feet, then don’t count pointy ears. Suddenly an elf becomes a 90s emo gen Xer
 

billd91

Not your screen monkey (he/him)
Really? You're going to look at a dwarf picture, with it's dwarven clothes and whatnot, giant honking beard, angular weapons, and think, Hrrrmmm, that might be a human?

You're going to look at an elf pic, with leaves in its hair, inhumanly thin, angular features, and whatnot, and think, yeah, that's a human.

Note, we're talking specifically about ART IN D&D. Mechanics don't enter into the picture.

Both elves and dwarves have very, very specific "looks" that immediately identify them as elves or dwarves in D&D. You don't need a human in the picture to get perspective, or anything like that. They have clear, easily identifiable appearances.

Halflings, OTOH, are like gnomes. They don't have anything that really makes them stand out. At least with gnomes you can go all clockwork with them and that gives them some identity. "Short human" isn't really a race.

Different races aren't in D&D because they make for good art. This thread may be primarily about art, but if you're asking why a race is in D&D if they aren't as distinguishable in the art rather than in how they're portrayed by their cultural description and in play then that's a really shallow question.
 

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