Ruin Explorer
Legend
How does it help branding?
See ChaosOS post above. It's about cross-sales within the brand, the idea that if it says D&D, you can use it, something more true in 5E than any previous edition.
How does it help branding?
also @dave2008Branding
Quite and even historically this precise sort of thing was a point of contention, with many early takes in Christianity having different spins on the exact nature of Christ, the triune god, and so on. Let's not even start on Gnosticism or other takes.
I mention this because D&D has tended to have very little of this sort of complex and interesting religious conflict (which is also extremely period-appropriate), due to the whole "gods are real and talk to people and have specific alignments" and so on deal.
Eberron was potentially the richest setting for this because of the strong implication that the gods might not be real at all, or not what people thought and apparent good and bad gods might not be that simple. So making it part of the actual Great Wheel cosmology, where gods generally are very real (which it clearly wasn't in 3E and 4E) is rather sad. But as you say at least it tries to keep things vague. I have literally no idea why they felt the need to explicitly place it in the Great Wheel though and would love to hear an explanation. I also guarantee 6th edition reverses that position.
I strongly feel that could be handled another way (like the sidebar I mentioned above), and achieve the same goals without pushing some people's buttons.It reinforces the idea that D&D is synonymous with the multiverse IP.
The Forgotten Realms has it's heresies and alternative religions.
Just because most folks know the Gods exist doesn't mean the Gods share every secret and their are many points of contention and religious disagreements. Look at things like the Adama, the heresy that Shar and Selune are the same deity, and more. Plus their can be different interruptations of doctorine, difference of opinion on cosmology, differences of opinion on what the Gods are and their function, beast cults, and cults of the Overgod, the religion of Zakhara whose doesn't don't actively participate like the other Gods, the religions of Zakhara, Mulhorand, Kara Tur ect...
I feel that is a remote possibility that could have been handled with a sidebar as I previously mentioned. But what is done is done, it has 0 effect on me other than discussions on this forum!See ChaosOS post above. It's about cross-sales within the brand, the idea that if it says D&D, you can use it, something more true in 5E than any previous edition.
I am aware.
But the FR doesn't have much of that relative to the sheer volume of god stuff and a lot of it is objectively wrong. The non-interaction with other pantheon is a bug not a feature. The FR borged in those other settings but couldn't be bothered to actually work them in.
But if every Eberron game is connected to every other Eberron game is connected to every other D&D game... what becomes of the difference between saying Eberron is part of the "D&D Multiverse" versus Eberron is a part of the Great Wheel? Is there functionally a difference? And by "functionally"... I mean does that actually play out in your games at your table? Do your Eberron games play differently if the book says its a part of the D&D Multiverse instead of it being a part of the Great Wheel?That's lovely but literally none of that requires you to outright place Eberron in the specific Great Wheel cosmology, which is only one of a number of cosmologies 5E itself presents, and which Eberron has previously not been part of.