Howdy!
Our Silver-selling adventure
Midnight in the City of Brass draws heavily from the 2e Al-Qadim sourcebox
Secrets of the Lamp, and in the next few weeks we will be releasing
Adventures in the Land of Fate, a full 200+ page Zakharan campaign guide, in PDF and PoD.
If you click on my name (GM Lent) on the product page, you will also find our take on the Clockwork Mage, among other products.
Note that to bridge the gap between many 2e concepts and 5e's relative flexibility, we have reintroduced the option of character kits, which function much like backgrounds but for which a character must meet certain qualifications. In return, the character gains mild benefits and a new roleplaying hook.
We've presented three different constructions for a sha'ir (which is itself one of the kits, allowing any member of any class to hold the title and negotiate with genies). We have a genie-pact warlock, a genie-blood sorcerer, and a genie lore arcane tradition. The 2e sha'ir fluff works best as a warlock, but we provide other options for people who like other approaches.
Our general design guideline has been that restricting concepts to specific subclasses is restricting almost on the level 2e was, and we have tried to broaden the horizons a bit in response. And all of.our stuff undergoes pretty extensive playtesting before we put it out.
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