MacConnell
Creator of The Untamed Wilds
Effectiveness: readiness + speed + clarity + d100
Readiness: Body + Combat + Motility
Speed: Mind + Commercial + Knowledge
Clarity: Essence + Collegiate + Cohesion
Readiness: Body + Combat + Motility
Speed: Mind + Commercial + Knowledge
Clarity: Essence + Collegiate + Cohesion
Coldtree:
Taka:
Tehn:
Taka:
Tehn:
Effectiveness: aggression + accuracy + fury + d100
Aggression: Body + Combat + Strength
Accuracy: Mind + Commercial + Knowledge
Fury: Essence + Collegiate + Confluence
Aggression: Body + Combat + Strength
Accuracy: Mind + Commercial + Knowledge
Fury: Essence + Collegiate + Confluence
Effectiveness: defend + avoidance + analysis + d100
Defend: Body + Combat + Motility
Avoidance: Mind + Commercial + Knowledge
Analysis: Essence + Collegiate + Adhesion
Defend: Body + Combat + Motility
Avoidance: Mind + Commercial + Knowledge
Analysis: Essence + Collegiate + Adhesion
Effectiveness: bending + task + d100
Bending: Mind + Commercial + Knowledge + Will
Bending: Mind + Commercial + Knowledge + Will
Beetle1: dead.
Beetle2: incapacitated.
Beetle4: unconscious.
Beetle5: incapacitated.
Beetle6: incapacitated.
Beetle2: incapacitated.
Beetle4: unconscious.
Beetle5: incapacitated.
Beetle6: incapacitated.
Coldtree: dazed, Mind: 10 - 2 = 8
Taka: dazed, Mind: 10 - 2 = 8
Tehn: dazed, Mind: 10 - 2 = 8
Taka: dazed, Mind: 10 - 2 = 8
Tehn: dazed, Mind: 10 - 2 = 8
Taka uses his sword to quickly dispatch the beetles...
Making sure that all of the insects are absolutely dead is a matter of routine. Each man checking the corpse or corpses nearest him, but nothing of the sort can happen for several minutes as each man has to wait for the muddling effects of the noxious spray to clear before he can think clearly. Once fully cognizant, Tehn decides to pry the chitinous elytra from each beetle.Coldtree will help dispatch the rest of the beetles still clinging to life. Taking one of the less damaged corpses, he will (analyze the waylines) to test their parts for proclivity.
"I do not know if I want to carry a shield, but a pair these hard things fastened end to end should make a good buckler."
Since he had previously been able to determine some usefulness from parts of the ants, Tehn, like Coldtree, sits down afterward to analyze a beetle.
Effectiveness: Ecology + Analysis + d100 => 60 + 20 * rarity
Ecology: Mind + Commercial + Knowledge
Analysis: Essence + Collegiate + Adhesion
Coldtree: 15 + 20 + 10 = 45 < 80
Tehn: 22 + 14 + 50 = 86 > 80
Ecology: Mind + Commercial + Knowledge
Analysis: Essence + Collegiate + Adhesion
Coldtree: 15 + 20 + 10 = 45 < 80
Tehn: 22 + 14 + 50 = 86 > 80
It seems that plenty of time remains of the day to reach shaft 9, and the party moves on, but chance or fate, one, seems to be stacked against those intentions. By mid afternoon, still an hour or more short of the mine, voices are heard of other people approaching from higher elevation to the party's left. The voices have the deep resonance and gravelly tone of a Mhytre, but the words are not recognized and the speech is choppy.
Whoever these people are, they are not Orngaddrin or Maldrog, which means that they are not miners from Midway. Pausing to see what may develop, the newcomers are seen carefully transversing some game trail from higher elevation to lower and they will cross the main path about 7 paces or 14 strides ahead. Moving around boulders and the sparse cover of this elevation are three rudimentary looking Mhytres with stone gray skin, covered in pathetic skins and wielding bone weapons. Though none of the three has ever before seen one, it is deduced that these are Graggorids, one of the known tribes of headhunters. If these three see the party, they will definitely attack. With the sparse cover, it would seem definite that the party will be seen.
Coins:
- Shillings: 377
- Ant Pinchers: 2, (Cohesion +1)
- Ant Stingers: 10, {Toxin x2}
- Beetle Elytra: 5 pair (deflect 4, soak 2)
- Flint: 1, {Shock x2}
- Slate: 1, {Sound x2}
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