Nebulous
Legend
What should we call it?
DMs' Rest Home
A-Rest-ed Development
16 HR Work Day
DMs' Pace Makers?
Those are good! I guess pick one and have anything else we can think of posted below

What should we call it?
DMs' Rest Home
A-Rest-ed Development
16 HR Work Day
DMs' Pace Makers?
You left out. "Adversarial & hostile GM Vrs Player solutions to obviously broken spells "What should we call it?
DMs' Rest Home
A-Rest-ed Development
16 HR Work Day
DMs' Pace Makers?
Sorry, missed the pun in that one.You left out. "Adversarial & hostile GM Vrs Player solutions to obviously broken spells "
Doesn't flow.You left out. "Adversarial & hostile GM Vrs Player solutions to obviously broken spells "
It's the elephant people are ignoring when saying to "just do xxx" for a lot of these spellsDoesn't flow.
I have an idea. Bring back aging but ONLY for the one that created the wish magic. If you die from aging due to this rider effect of wish (not from wishing to age) you turn into an undead on a preset table which no 9th or lower magic can return you to normal from.Yeah, Wishes are great as one-off rewards. As a spell you can just take at a high enough level, there’s no way for it to both live up to its name and be remotely balanced.
To be fair, the party has two hours of light activity to react, and are limited to things they can do from inside the bubble. The enemy has 8 hours of any kinda activity to prepare for enemies that are limited to a bubble in their own territory. Tiny Hut is definitely a top tier spell, but there is a degree of vulnerability to using it carelessly.you are assuming that the party is blind & not reacting to the ambush being set up around them before it can be setup.
I don't know that I would classify 8 hours as "quick" but I suppose it is heavily context dependent. Of course the rules for resting give the enemy even more time to prepare if the PC's try and abuse it further.You are also assuming that just because those organizations have access that every part of it has quick access to it.